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PS4 Webkit Bad_Hoist Exploit for PlayStation 4 Firmware 6.XX by Fire30
Proceeding his PS4 6.20 Build Strings, PS4 7.00 Kernel String and Oct0xor's PS4 Blu-ray Drive Vulnerabilities that were patched in 7.02 on this New Year's Eve 2020 scene dev Fire30 (aka Fire30_ on Twitter) released a PS4 Webkit exploit for 6.XX consoles that gains addrof/fakeobj with arbitrary read/write primitives... according to the developer it was fixed in 7.00 leaving a potential window of opportunity between 5.50 and 6.72 OFW to work from. 🍾 🥳

Other PlayStation 4 scene contributions from him include a PS4 Webkit Exploit PoC for Firmware 2.XX, PS4 HENkaku Exploit: 3.55 Code Execution, HENkaku PS4 Exploit Update for 3.15 / 3.50 Firmware and this bad_hoist exploit comes following the previously released PS4 5.50 WebKit (Userland) Exploit Rewrite, PS4 6.XX JSC_ConcatMemcpy WebKit Exploit POC and PS4 6.20 WebKit Code Execution Exploit PoC for those following along. 👯‍♂️🎉👯‍♀️

Download...
Sony Patent Leads to Rumors of PS5 DualShock 5 Controller Updates
A Sony patent uncovered in the WIPO database by Polygon appears to feature two new programmable buttons rumored to be a last-minute DualShock 5 (DS5) Controller design update for use with the upcoming PS5 Console scheduled to launch late next year alongside Microsoft's Xbox Series X or simply Xbox next-generation console. 🎮

To quote from GameRant.com on further details of this 'input device' patent discovery:

"It essentially states that the PS5 controller will have a selection of new buttons on its back. It will have two big buttons and two smaller buttons that will be divided into pairs, making it so that both the left and right sides of the controller will have a big button and a small button.

These buttons have unique functionalities based on their size. The big buttons, for instance, will work something like knobs. They will adjust the length of the handles of a player's controller depending on how much the player shifts them up or down.

The smaller buttons are a bit more mysterious, meaning Sony gave no real description as to what they do. Apparently, however, whatever the buttons end up doing will make controlling game characters easier by providing more options."

This PlayStation 5 news comes following a leaked image of some PS5 DevKit DualShock 5 Controllers, Japanese Patent DS5 Controller Images, a PlayStation 5 Game Reveal Trailer and recent...
PS4 ESP32: Use a PlayStation 4 Controller with ESP32 by NURobotics
Recently NURobotics shared a PS4 ESP32 project on Github that allows you to use a PlayStation 4 Controller with an ESP32 development board. :geek:

Download: PS4-esp32-master.zip / GIT

Here's more from the README.md, to quote: PS4-ESP32

Use a PS4 controller with an ESP32.

This is heavily based on the work of Jeffery Pernis to connect a PS3 controller to an esp32. You can find that here: https://github.com/jvpernis/esp32-ps3

This repo can be downloaded as a zip file and imported into the Arduino IDE as a library. The instructions on how to do this and the library for PS3 controllers can be found here: https://github.com/jvpernis/esp32-ps3/issues/3#issuecomment-517141523

Pairing the PS3 Controller:

When a PS3 controller is 'paired' to a PS4 console, it just means that it has stored the console's Bluetooth MAC address, which is the only device the controller will connect to.

Usually, this pairing happens when you connect the controller to the PS4 console using a USB cable, and press the PS button. This initiates writing the console's MAC address to the controller.

Therefore, if you want to connect your PS4 controller to the ESP32, you either need to figure out what the Bluetooth MAC address of your PS3 console is and set the ESP32's address to it, or change the MAC address stored in the PS4 controller.

Whichever path you choose, you're going to need a tool to read and/or write the currently paired MAC address from the PS4 controller. I used SixAxisPairTool for this, but you can try using SixAxisPairer as well, if open source is important to you.

If you opted to change the ESP32's MAC address, you'll need to include the ip address in the PS4.begin() function during within the setup() Arduino function like below where 03:03:03:03:03:03 is the MAC address:
Code:
void setup()
{
    Serial.begin(9600);
    PS4.begin("03:03:03:03:03:03");
    Serial.println("Ready.");
}
Oct0xor on Hacking PS4 / PS3 Blu-ray Drives at #36c3 Livestream!
The 36th annual Chaos Communication Congress (36c3) is currently underway in Leipzig Germany, and following last year's PS4 Video Apps (All FW) Exploitation lecture the Sony PlayStation discussion topic of #36c3 is Hacking PS4 / PS3 Blu-ray Drives given by @Octopus (aka oct0xor on Twitter) at 4:10 PM Eastern Time in the Saal Borg Lecture Hall 36c3 Live Streaming. :geek:

Other event coverage options include Live Streams: 36c3 Streaming, Direct A/V Stream Feeds, ReLive Recordings, a Recording Full Playlist archive as part of their 36c3 Resource Exhaustion and YouTube Channel coverage uploaded after the live events as well. :music:

Download: Hacking Sony PlayStation Blu-ray Drives.pdf (7.13 MB)

:arrow: For those who missed our previous articles, feel free to check out the initial announcement of this year's PlayStation 36c3 event alongside Oct0xor 36c3 Talk Details of what will be discussed during his presentation.

We'll update this article throughout the event as new media including YouTube video embeds and related Slide Shows become available... and if anyone has further details on the PS4 application (NPXS24001) source code that surfaced awhile back feel free to...
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