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OrbisGlPerf: OpenGL ES 2.0 Perf Sample for PS4 Devs by BigBoss
'Twas the night before Christmas... and following the OpenGL ES for PS4 release PlayStation 4 developer BigBoss shared OrbisGlPerf which is an OpenGL ES 2.0 Perf Sample for PS4 developers to utilize in homebrew applications and games. :santa:

Download: orbisGlPerf-master.zip / GIT

To quote from the Readme.md: orbisGlPerf basic GL ES 2.0 performance sample for PlayStation 4

What does this do?


This is a basic sample using GL ES 2.0 and orbisGL included with liborbis: https://github.com/orbisdev/liborbis

Original work is rasperf3d from https://www.bigmessowires.com/2014/10/06/raspberry-pi-3d-performance-demo/

It has been ported to PlayStation 4 using liborbis.

What do you need to compile it?
  1. You will need ps4sdk fork branch firmware505 and liborbis from my own repository
https://github.com/psxdev/ps4***/tree/firmware505

Follow steps in readme
Code:
git clone https://github.com/orbisdev/liborbis
  1. Compile sample
Code:
git clone https://github.com/orbisdev/orbisGlPerf

cd orbisGlPerf
make
copy bin/homebrew.elf to ps4sh/bin folder or where you are executing ps4sh binary
  1. You will need ps4sh because all is loaded from host using the last orbislinkgl.pkg look for it or make your own using code published by flatz or me
Copy content of folder assets where your homebrew.elf was copied
  1. Before execute homebrew.elf you need ps4sh running on folder where your homebrew.elf was copied. Load orbislinkgl pkg and you will see logs in your ps4sh tool
After you see orbislink splash screen execute connect command on ps4sh
Code:
[PS4][INFO]: debugnet initialized
[PS4][INFO]: ready to have a lot of fun...
[PS4][INFO]: [PS4LINK] Server request thread UID: 0x80F4C9C0
[PS4][DEBUG]: [PS4LINK] Created ps4link_requests_sock: 7
[PS4][INFO]: [PS4LINK] Server command thread UID: 0x80F4CE40
[PS4][DEBUG]: [PS4LINK] bind to ps4link_requests_sock done
[PS4][DEBUG]: [PS4LINK]...
PS4 Unity FS (FileSystem) Manager PKG by LightningMods
Following the PS4FileNinja File Browser, PS4 File Manager, PlayStation 4 File Browser Source Code, Unity Leak / PS4 HEN Compilation, Unity PS4 FPKG Building Guide, Space Shooter / Tank PS4 Homebrew PKGs, PS4 File Manager (PoC) Keyboard and Track Support, Unity Plugin for PS4 Apps with Source Code, Doom PS4 Homebrew Game PKG, Soldier Mayhem PS4 Homebrew PKG and Sony PS4 Homebrew Manager developer @LightningMods made available via Twitter a PS4 Unity FS (FileSystem) Manager PKG with details below. :tree:

Download: FS-Manager.pkg (71.3 MB)

To quote from LightningMods_ on the release: PS4 File Manager BETA

This a standalone FS Manager with this being said the differs from the one in OrbisMAN in terms of resources used (25% less) and more features.

This is currently Open Source to devs ONLY if you are a dev who wants access PM at Twitter or on my Discord.

Features ...
PlayStation Vita Linux Loader Kernel Plugin for PS Vita by Xerpi
While most are awaiting the 35c3 Talk on Exploiting PS4 Video Apps for ALL Firmware this December 28th, there will also be a Viva la Vita Vida (Live Stream - Relive) PlayStation Vita hacking lecture by Yifanlu and Davee at the Chaos Communication Congress on December 29th, 2018.

Until then, those who still own a PS Vita may want to check out xerpi's PlayStation Vita Linux Loader Kernel Plugin for PS Vita with details below! :coolxf2:

Download: linux_vita-master.zip / GIT / vita-linux-loader-master.zip / GIT

From the README.md to quote: PlayStation Vita Linux Loader

What's this?

This is a kernel plugin that lets you run Linux in ARMv7 non-secure System mode.

How does it work?

At first, the plugin allocates a couple of physically contiguous buffers where it loads the Linux kernel image and the Device Tree Blob.

Then it triggers a power standby request and when PSVita OS is about to send the Syscon command to actually perform the standby, it changes the request type into a soft-reset and the resume routine address to a custom one (resume.s).

Once the PSVita wakes from the soft-reset, the custom resume routine executes and identity maps the scratchpad (address 0x1F000000) using a 1MiB section. Afterwards, the Linux bootstrap code (linux_bootstrap.s) is copied to the scratchpad where it proceeds and jumps to (passing some parameters such as the Linux and DTB physical addresses).

Since the Linux bootstrap code is now in an identity-mapped location, it can proceed to disable the MMU (and the caches) and finally...
XLink Kai 7.4.32 / 7.4.41 Released by Team XLink with PlayStation 4 Support
Last month Team XLink officially announced that PlayStation 4 support is being added to XLink Kai 7.4.32, and as of today it's now available just in time for some gaming over the holidays! :tree:

Download: XLinkKai-7.4.32-win32.exe / XLinkKai-7.4.41-win32.exe

Previously we've covered Playing PS4 Games Over LAN on 5.05 Firmware with XBSLink alongside a Local PS4 Cooperative And Multiplayer Games List (Spreadsheet Mirror) from @DEFAULTDNB (aka KiiWii) followed by a Switch LAN Play by SpaceMeowX2 Working with PS4 LAN Play Guide, and to quote from their Official Site with a bit more about the XLink Kai console tunneling service:

XLink Kai is a global gaming network - bringing together XBox, XBox 360, XBox One, PlayStation 2, PlayStation 3, PlayStation 4, PSP, PS Vita, Gamecube and Switch users in one integrated community.

It is software running on your PC or Macintosh that allows you to play system-link enabled games online for free. Kai is the only service that is not console specific, and boasts one of the friendliest communities available.
Here's a work-in-progress (WIP) Supported Games List of PS4 games that have LAN mode from...
Streets Of Rage Final Version PlayStation 4 Mod PKG by Markus95
It's beginning to look a lot like Christmas... proceeding his Streets Of Rage PS4 Homebrew Mod v0.9 PKG, today PlayStation 4 developer @Markus95 is back with the Streets Of Rage Final Version of his PS4 homebrew mod PKG as promised via Twitter! :santa:

Download: Streets_Of_Rage_MOD.pkg (172.19 MB)

Here's what is new from his blog post at Logic-Sunrise.com, to quote roughly translated: PS4 Final version of Streets Of Rage MOD

After a first beta version, here is as promised the final version of my MOD Streets Of Rage for PS4.

This Homebrew works on all PS4 jailbroken consoles (4.05, 4.55, 4.74, 5.05, 6.72 and 7.02) thanks to the emulation PS2 and OpenBOR, it turns to 100% and now contains all the Modes of difficulties, EASY, NORMAL and HARD, as well as 3 purposes different depending on the difficulty chosen.

The sound bugs have been fixed, new effects (rain, movement decorations, etc ...) have been added, to take advantage of this MOD you just need to install it by Debug Setting like any PKG.

For information, if you encounter a backup bug when launching the MOD, you will just close the application with the PS button on your controller and then restart the MOD...

Changelog:
  • Add NORMAL mode, HARD
  • Sound and visual bug fixes
  • Addition of visual effects (rain, movement of internships, etc ...)
  • Addition of destructible items
  • Changes in cutscenes to make them functional on PS4
Streets of Rage PS4
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