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Adieu: PS4 Kernel Exploit for Firmware 4.05 by Fail0verflow Team!
Following their PS4 Kexec Offsets, Github Updates, CCC 2016 Presentation, PS4 Linux Demos, Postscript, PS4 / Liverpool AMDGPU Port, Gentoo Portage Patches/Packages and PS4 Pro Kernel Linux Support today PlayStation 4 developers from the Fail0verflow Team documented Adieu: a PS4 Kernel Exploit for Firmware up to and including 4.05 (patched in 4.06 OFW) which was discovered independently of the Chaitin Tech exploit. :notworthyxf2:

This public disclosure comes just days after news of Custom PS4 PKG Files on 4.55 and PS4 Kernel Code Exec on 5.00, and to quote from their official Fail0verflow.com Blog for PS4 developers: The First PS4 Kernel Exploit: Adieu

Plenty of time has passed since we first demonstrated Linux running on the PS4.

Now we will step back a bit and explain how we managed to jump from the browser process into the kernel such that ps4-kexec et al. are usable.

Over time, ps4 firmware revisions have progressively added many mitigations and in general tried to lock down the...
Building PlayStation 4 v1.76 Payloads Tutorial by Modded Warfare
Awhile back we shared a PS4 Payload.bin tutorial, and today following his recent How to Run Free FULL Games on PS4 1.76 video @MODDEDWARFARE returns with another guide on setting up the $DK to build payloads that can be executed on a 1.76 PS4 through the WebKit Playground. ;)

If you haven't done so already, drop by his YouTube Channel where you'll find many other excellent PlayStation 4 video tutorials as well as guides covering XBox One, XBox 360, PC and more! :geek:

To quote from the video's caption: How to Build Payloads in the PS4 $DK

How to setup the PS4 $DK to build payloads which can then be executed on a 1.76 PS4 through the WebKit Playground.

Download Links:

Compiling a payload and sending it via PS4 Bin Loader

Some short tutorial on how to compile and send a payload to a ps4 (goldhen also works for this but i'm using the simplest process available)

Links:

Cheers to @Bultra for this news tip (and also letting us know about Arduino PS4) in the PSXHAX Shoutbox earlier today! :beer:
PS4 Homebrew Sample WIP Updated 1.76 Demos by ZeraTron
After seeing the PS4 Homebrew PSID / IDPS Demo and recent PS4 Animation Demo, today PlayStation 4 developer @ZeraTron shared some updated video demos on Twitter from his YouTube Channel of their PS4 Homebrew Sample WIP alongside code with basics functions for other 1.76 console owners to join in the fun. :hearteyes:

Download: PS4-Homebrew-Sample-master.zip / GIT

From the README.md, to quote: PS4 Homebrew Sample
  1. Preview
  2. How to compile / run
  3. Credits
  4. Contact
  5. Known bugs / to do
Information :

This is still a WIP, and the code may be bugged or not working. I'll keep update this repo to provide the best code I can.

1. Preview :
  • Showcase #01: https://www.youtube.com/watch?v=Fy1leri9apk
  • Showcase #02: https://www.youtube.com/watch?v=nw2FN0wzgzA
  • Latest Sneak Peak: https://twitter.com/ZeraTron_/status/921129847958790145
2. How to compile / run :

Prequisite:

  1. Install and build both ps4sdk & libOrbis
  2. Put the HomebrewLauncher folder...
PS4 Kernel Code Exec Achieved by Qwertyoruiopz on 5.00 Firmware!
Following his recent PS4 5.00 OFW Kernel Bug & Webkit Exploit announcement, PlayStation 4 developer qwertyoruiopz has now confirmed he's achieved PS4 kernel code exec on PS4 System Software 5.00! :ninja:

To quote from Zer0xFF's comment on Twitter: "Assuming the new kexploit, That should help in finding a way to trigger the previous one as well, right?"

And qwertyoruiopz's response, to quote: "Indeed."

PS4 Kernel Code Exec Achieved by Qwertyoruiopz on 5.00 Firmware 2.jpgAs usual, below are some related Tweets and here's to hoping qwertyoruiopz passes along the necessary details to other developers on the PS4 userland / kernel exploit findings if he doesn't plan to release them himself so that someone can bring the public PS4 scene out of the 1.76 era finally. <3

Thanks to @hyndrid for the news tip in the PSXHAX Shoutbox earlier today! :thumbsupxf2:

PS4 Kernel Code Exec Achieved by Qwertyoruiopz on 5.00 Firmware 2.jpg
Sample.SIEDev.net: A Playground Page for PS4 from Sony Surfaces
Most PlayStation 4 sceners are familiar with the PS4 Playground Webkits made by homebrew enthusiasts, and today one of Sony Interactive Entertainment Inc's own Playground test pages for the PS4 surfaced via 0x199 and LightningMods on Twitter. :sneakyxf2:

According to @0x199 from the Tweets below, to quote: "It may be useful for devkits/testkits but currently not for retail consoles, atleast without a payload."

Here are the links from Sony's official PS4 Playground test page: http://sample.siedev.net/

Cheers to @0x199 and @LightningMods in the PSXHAX Shoutbox for the heads up yesterday! :beer::beer:
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