Hello World! I've been reporting on Sony PlayStation hacking news since 2000 and started PSXHAX in 2014 to cover PlayStation (PSX), PlayStation 2 (PS2), PlayStation 3 (PS3), PlayStation 4 (PS4), PlayStation Portable (PSP), PlayStation Vita (PS Vita), PlayStation TV (PS TV) and next-gen PlayStation 5 (PS5) platforms along with anything else of interest.
Click on my UserName author link above and you'll be able to view a curated list of all the articles I've contributed thus far to PSXHAX.COM!
'Twas the night before Christmas... and following the OpenGL ES for PS4 release PlayStation 4 developer BigBoss shared OrbisGlPerf which is an OpenGL ES 2.0 Perf Sample for PS4 developers to utilize in homebrew applications and games.
git clone https://github.com/orbisdev/orbisGlPerf
cd orbisGlPerf
make
copy bin/homebrew.elf to ps4sh/bin folder or where you are executing ps4sh binary
You will need ps4sh because all is loaded from host using the last orbislinkgl.pkg look for it or make your own using code published by flatz or me
Copy content of folder assets where your homebrew.elf was copied
Before execute homebrew.elf you need ps4sh running on folder where your homebrew.elf was copied. Load orbislinkgl pkg and you will see logs in your ps4sh tool
After you see orbislink splash screen execute connect command on ps4sh
Code:
[PS4][INFO]: debugnet initialized
[PS4][INFO]: ready to have a lot of fun...
[PS4][INFO]: [PS4LINK] Server request thread UID: 0x80F4C9C0
[PS4][DEBUG]: [PS4LINK] Created ps4link_requests_sock: 7
[PS4][INFO]: [PS4LINK] Server command thread UID: 0x80F4CE40
[PS4][DEBUG]: [PS4LINK] bind to ps4link_requests_sock done
[PS4][DEBUG]: [PS4LINK]...
From the README.md to quote: PlayStation Vita Linux Loader
What's this?
This is a kernel plugin that lets you run Linux in ARMv7 non-secure System mode.
How does it work?
At first, the plugin allocates a couple of physically contiguous buffers where it loads the Linux kernel image and the Device Tree Blob.
Then it triggers a power standby request and when PSVita OS is about to send the Syscon command to actually perform the standby, it changes the request type into a soft-reset and the resume routine address to a custom one (resume.s).
Once the PSVita wakes from the soft-reset, the custom resume routine executes and identity maps the scratchpad (address 0x1F000000) using a 1MiB section. Afterwards, the Linux bootstrap code (linux_bootstrap.s) is copied to the scratchpad where it proceeds and jumps to (passing some parameters such as the Linux and DTB physical addresses).
Since the Linux bootstrap code is now in an identity-mapped location, it can proceed to disable the MMU (and the caches) and finally...
Last month Team XLink officially announced that PlayStation 4 support is being added to XLink Kai 7.4.32, and as of today it's now available just in time for some gaming over the holidays!
XLink Kai is a global gaming network - bringing together XBox, XBox 360, XBox One, PlayStation 2, PlayStation 3, PlayStation 4, PSP, PS Vita, Gamecube and Switch users in one integrated community.
It is software running on your PC or Macintosh that allows you to play system-link enabled games online for free. Kai is the only service that is not console specific, and boasts one of the friendliest communities available.
It's beginning to look a lot like Christmas... proceeding his Streets Of Rage PS4 Homebrew Mod v0.9 PKG, today PlayStation 4 developer @Markus95 is back with the Streets Of Rage Final Version of his PS4 homebrew mod PKG as promised via Twitter!
Here's what is new from his blog post at Logic-Sunrise.com, to quote roughly translated: PS4 Final version of Streets Of Rage MOD
After a first beta version, here is as promised the final version of my MOD Streets Of Rage for PS4.
This Homebrew works on all PS4 jailbroken consoles (4.05, 4.55, 4.74, 5.05, 6.72 and 7.02) thanks to the emulation PS2 and OpenBOR, it turns to 100% and now contains all the Modes of difficulties, EASY, NORMAL and HARD, as well as 3 purposes different depending on the difficulty chosen.
The sound bugs have been fixed, new effects (rain, movement decorations, etc ...) have been added, to take advantage of this MOD you just need to install it by Debug Setting like any PKG.
For information, if you encounter a backup bug when launching the MOD, you will just close the application with the PS button on your controller and then restart the MOD...
Changelog:
Add NORMAL mode, HARD
Sound and visual bug fixes
Addition of visual effects (rain, movement of internships, etc ...)
Addition of destructible items
Changes in cutscenes to make them functional on PS4