Hello World! I've been reporting on Sony PlayStation hacking news since 2000 and started PSXHAX in 2014 to cover PlayStation (PSX), PlayStation 2 (PS2), PlayStation 3 (PS3), PlayStation 4 (PS4), PlayStation Portable (PSP), PlayStation Vita (PS Vita), PlayStation TV (PS TV) and next-gen PlayStation 5 (PS5) platforms along with anything else of interest.
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Awhile back we shared a PS4 Payload.bin tutorial, and today following his recent How to Run Free FULL Games on PS4 1.76 video @MODDEDWARFARE returns with another guide on setting up the $DK to build payloads that can be executed on a 1.76 PS4 through the WebKit Playground.
If you haven't done so already, drop by his YouTube Channel where you'll find many other excellent PlayStation 4 video tutorials as well as guides covering XBox One, XBox 360, PC and more!
To quote from the video's caption: How to Build Payloads in the PS4 $DK
How to setup the PS4 $DK to build payloads which can then be executed on a 1.76 PS4 through the WebKit Playground.
Download Links:
PS4 $DK (Click Clone or Download button and select Download ZIP)
As usual, below are some related Tweets and here's to hoping qwertyoruiopz passes along the necessary details to other developers on the PS4 userland / kernel exploit findings if he doesn't plan to release them himself so that someone can bring the public PS4 scene out of the 1.76 era finally.
Most PlayStation 4 sceners are familiar with the PS4 Playground Webkits made by homebrew enthusiasts, and today one of Sony Interactive Entertainment Inc's own Playground test pages for the PS4 surfaced via 0x199 and LightningMods on Twitter.
According to @0x199 from the Tweets below, to quote: "It may be useful for devkits/testkits but currently not for retail consoles, atleast without a payload."