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PS4 Syscall Kernel Patch from 2much4u for Game Modifications
Following the PS4 IDPS / PSID Dump Code he helped @theorywrong with, today PlayStation 4 developer @2much4u shared a PS4 kernel patch that allows direct syscalls from processes which can be handy for modifying games. :thumbup:

Here are the details via some recent tweets from his Twitter feed:

To quote: PS4 kernel patch allowing direct syscalls from processes
Code:
*(uint16_t *)0xFFFFFFFF82616465 = 0x9090;
*(uint16_t *)0xFFFFFFFF82616471 = 0x9090;
Finally, @mete2221 recently started a thread on PS4 4.50 Working Webkit Exploits for those interested, if anyone wishes to lend a hand or contribute to it that would be much appreciated! <3

Thanks to @raedoob for the news tips in the PSXHAX Shoutbox! :extremelyhappy:
Unlimited Gamesharing on XBox One Video Guide
We've covered several PS4 GameSharing Methods here, and below are some video guides and a tutorial for those with an XBox One that would like to give the Unlimited Gamesharing method a try if you aren't into Nintendo Switch HAX yet! o_O

To quote from Pastebin.com: XBox One Sharing Method

Setup games for console step by step:


1: Connect XBox to Internet and install update for console
2: Add your account with games in console and 2 account for play offline
3: Go to all settings - personalization - my home XBox -make this my home XBox
4: Go to my games&apps - ready to install - you must see your games purchase - and start download your games
5: When your download finished you must run all your games
6: Set your console offline and remove your account with games

You can install your games in 3 console totally.

Setup reset your limitation:

1: Use one VPN for change IP address to USA
2: Go to USA support online chat (https://support.xbox.com/en-US/contact-us)
3: Sign in your account and start chat
4: Talk to support for reset your account limit
5: When reset is complete you can trick 3 console again is unlimited because Microsoft support USA reset this for unlimited without problem

Special thanks to gholamreza hajizadeh.

Unlimited Gameshare One The XBox One

HOW TO RESET YOUR XBOX HOME! (UNLIMITED GAMESHARE) (FAST AND SIMPLE)
FIRST Xbox One Saved Game Mod Tool TEASER by Vantage Mods / Vantage XBox One Mod Tool
Finally from Xenomega comes xsymlink which is an XBox One Symbolic Link Exploit to access restricted/encrypted volumes using the Xbox File Explorer.

:alert: Just like using modded consoles can get you banned online, a ban risk is...
PS4 NMount Payload with How to Mount Crypt Partitions Tutorial
This weekend PlayStation 4 developer zecoxao shared a tutorial with help from VVildCard777, Zer0xFF and psxdev detailing how to mount crypt partitions for PlayStation 4 developers including a PS4 NMount payload below. :ninja:

Download: nmount.7z (22.53 KB)

To quote: [Tutorial] How to mount crypt partitions

First, as always, the credits (included in README):
  • nmount ps4 payload
  • developed by wildcard
Thanks to Zer0xFF (Zer0xFF) for ps4sdk.mk linker flags, and BigBoss (psxdev) for directory printing from ps4link!

In order to compile for nmount you need to add 2 flags to /ps4sdk/make/ps4sdk.mk

Replace this line:
Code:
LinkerFlags = -O3 -Wall -m64 $(LibraryPath) $(Debug)
With this line:
Code:
LinkerFlags = -O3 -Wall -m64 $(LibraryPath) $(Debug) -lPs4SystemCall_stub -lPs4SystemCallAdaptive_stub
Enjoy!

Now, for the tutorial!

Requirements:
Partition mounting table
Code:
    Partition    |   Directory    |  fstype   |  mount flag

    md0              /               msdosfs?    MNT_UPDATE
    da0x0.crypt      /preinst        msdosfs     MNT_UPDATE
    da0x1.crypt      /preinst2       msdosfs     MNT_UPDATE
    da0x2.crypt      ????????      
    da0x3.crypt      /eap_vsh        msdosfs     MNT_FORCE
    da0x4.crypt      /system         msdosfs     MNT_UPDATE
    da0x4b.crypt     ???????      
    da0x5.crypt      /system_ex      msdosfs     MNT_UPDATE
    da0x5b.crypt     some exfat?     exfat?  
    da0x6.crypt      ??????      
    da0x6x0.crypt    ??????      
    da0x6x1.crypt    SCE EVENT...
PS4 Cyber Save Editor 4.50 Bypass Tutorial by Niohjapan
Yesterday we saw a Cyber Save Editor Translated Guide, and today I posted this tutorial over on NGU and also below for those interested here.

Like many of you guys out there, I too was extremely disappointed in learning that the recent save editor released by Cyber Gadget was patched in the latest PS4 Firmware 4.50.

I did some examining of what exactly happens when you copy a save from a 4.50 system. Basically two errors occur. If you the save you are using is on a lower FW than 4.50 (backup from a USB, or off the Internet) the system won't allow you to copy it onto itself or use it unless the original from the console itself it up-to-date and then copied over. And if you copy a save from 4.50 onto a USB drive it appears as corrupted on a firmware below it.

So this gave me an idea, what if the system update isn't exactly the one that's preventing the save from not working? After some testing, I have concluded that the latest Firmware introduced a save patching system that only gets applied during USB Copying. Notice the key here is USB COPYING, meaning I have found a bypass to this.

*Down below you will find a guide that will allow you to continue to use the save Editor, but to keep in mind this will only be available to a limited amount of users due to the process of achieving it.

Requirements:
  • PSProxy from Red-EyeX32
  • TWO PS4 *This right here is where I said it would be limited to how many people can actually do this, though if you have been following the scene you may already have two consoles. I had my PRo on 4.50, and my old one on 4.07
  • PlayStation Plus THIS IS A REQUIREMENT
So how does this work? Well after you have followed the PSProxy guide above, you will have your lower FW console that is capable with the save editor being able to go online. You can't download games unless you turn the proxy off, but you can however...
Demon's Souls Demo, Almost Playable on RPCS3 PC PS3 Emulator
It's been awhile since we last reported on the RPCS3 PS3 Emulator, and today the official RPCS3 Blog announced that Demon's Souls is nearly playable on the latest Build v0.0.2 of their PlayStation 3 PC Emulator known as RPCS3! :biggrinxf2:

Download: Latest Build / WIP Build / rpcs3-master.zip / GIT

Check out the latest RPCS3 video demonstration below, and to quote from their blog:

At the moment, there are still several known problems with Demon’s Souls:
  • Performance. The game is very demanding of resources, and while Ryzen @ 4 ghz or 6 cores of Haswell-E can run some areas of the game at 30 fps, it can also drop down to as little as 10 fps in big open areas such as in front of The Boletarian Castle. One really wants a stable 30 fps (native frame rate, maybe someone will mod it to 60 fps), and preferably also on “normal” CPU’s. But there are both short and long term plans to improve performance, for example by making the LLVM recompiler not crash in this game.
  • The player character shadow is missing, and there are other minor graphical bugs here and there.
  • The sound is a bit unstable. It can work fine for a while, but after some 5-10 minutes it can suddenly stop. There are also problems where sound effects are repeated before they are finished or they sound very loud and strange.
  • The game can randomly get stuck on loading screens. Not critical as it auto-saves continuously.
Cheers to @xxmcvapourxx for the heads up in the PSXHAX Shoutbox this morning! :thumbsupxf2:
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