With a strong comeback since the legal hassles last year, the OpenIV Team recently announced OpenIV 3.0 featuring PS4 (Orbis) support for Grand Theft Auto V among the updates!
Check out the OpenIV: What's new in 3.0 video demo below, and to quote: Today, we are releasing OpenIV 3.0 with some surprising features, please take a look:
Whats new in OpenIV 3.0
PlayStation 4 support
We are happy to announce new platform support for Grand Theft Auto V, please welcome PlayStation 4 (Orbis). We never actually thought this will be possible, but files for PS4 version of GTA V are available, so why not?
Features
As always in the beginning of the support for new game or platform, not all OpenIV features are available. As for now, we have basic support for Archives, Textures, Models, Collision Bounds, NavMeshes and Audio files. You can open all those files in inbuilt OpenIV tools, but there is no openFormats exporting or editing capabilities. Since PS4 have some specifics in GTA V RAGE Resources please consider this support as BETA and report any issues you may encounter. Please do not expect same level of features support as we have for PC version.
Files
You might also have question, where to get the PS4 game files. We cannot answer this question; this is something you need to figure out by yourself. You need to have game files on your PC. When you got the files, you also need decrypted version of eboot.bin, if you have the files you probably already know where to get it.
Vehicles animations
As our first step in GTA V Animations support, we added new feature for playing vehicles animations. In the model viewer if vehicle has animation you will see controls for playing it. You can play animation forwards and backwards.
We will continue our work on GTA V Animations support and you will see features like cutscenes player and openFormats support in the future.
Multichannel audio support
We added very important option into OpenIV settings. You now can configure how OpenIV plays multichannel audio. The new option "Multichannel audio playback" placed in...
A sneak peak compilation demo video is below. Also here is ALPHA-V2.pkg (NPXS29111-app.rar) from LightningMods followed by v3-455.pkg (4.55) Alpha-V3.pkg (5.05) with changes outlined below and a Fake Version Patch by jocover as Unity 2017.2.0p2 requires 4.70 minimum.
According to the documentation, Orbis ELF is a library for loading ELF for Orbis OS while OpenPSVR is an open source Open VR driver for the PlayStation VR virtual reality device.
From the README.md, to quote: OpenPSVR Build Requirements
Windows
Visual Studio
Linux
CMake
Building OpenPSVR
Windows
3rd Party libraries should be automatically downloaded into the 3rdParty folder via git submodule support. Make sure that libusb is built and symlinked (prefered) or copied into the 3rdParty folder of libpsvr. Also make sure that libpsvr is build after libusb is symlinked/copied and built.
1. Open the OpenPSVR.sln file in Visual Studio.
2. Modify the paths macro in the property manager (View > Property Manager [towards the bottom]{VS2017}).
3. Batch build both the win32/x86 and x64 versions if you are running the driver on a 64 bit system, otherwise just build the win32/x86 version.
4. The driver should automatically install itself in the steam vr driver folder if you modified the path macros.
5. If you do not want it to automatically install, delete the command line in the project property's post-build event.
Linux
Note: this is still a WIP as some Win32 specific parts need a linux equivalent coded. e.g. stricmp vs strcasecmp etc..
To quote from KiiWii on the release: CUSA DETECTOR is a (windows only) app I threw together to help quickly identify games with BASE versions <=4.55. It is also part of a larger toolbox I have been working on, but I have separated it out as a standalone app for simple testing.
The method I am using is pretty accurate: I think, but I need to be sure. I have referenced octolus, orbismodding, sceparty, and psdevwiki for my current method.
Simply enter the NP TITLE ID of the DISC or PKG you have and get a result instantly. RED for not 4.55 compatible, GREEN for 4.55 compatible.
This app took <10 mins to devise and set up, so I expect there to be a lot of exceptions and bugs, hence why I need testers.
Please report like this or similar: GAME NAME / CUSAXXXXX / FW VERSION (or <> 4.55)
Leeful, godreborn, leonmagnus99, peteruk, mech, Roflcopter574, tommaloney, LuigiXL and anyone who can please participate and contribute. Thanks all in advance!
Following the PSN API PHP Wrapper updates, mgp25 shared an independent and unofficial PlayStation Network API Python Wrapper called PSN API for coders and developers to utilize in their projects.
Sony is using reCaptcha now. There is no way to do this authentication via the Script at this time. So we have worked around the authentication issue by doing the following.
1. From the PSN Website or App or Console Enable 2 Step Verification
2. Go to https://www.bungie.net/en/User/SignIn/Psnid?code=000000 Enter your credentials, Solve the reCaptcha, and when you get the ENTER Verification Code screen take a look at the URL in your browser. Collect the following ID: ticket_uuid=b7aeb485-xxxx-4ec2-zzzz-0f23bcee5bc5&layout_type=...... DO NOT ENTER THE VERIFICATION CODE