After the recent
GTA Online Data Mining discoveries, we received word today of
Gh0stBlade's conversion progress with
Tomb Raider: Definitive Edition PS4 to PC assets including models and textures using extraction / repacking tools with a bigfile injector.
This news comes following
Playable Teaser PS4 Model Data Textures and
Resources,
FFXV Character Object Models and
Fate / Extella: The Umbral Star work in progress.
To quote from his ongoing thread on
TombRaiderForums.com: Hi Tomb Raider Fans,
I am delighted to inform you that upon acquiring the files for Tomb Raider: Definitive Edition (PS4), it has now come to my attention that converting some files to run under the PC engine is now possible.
This thread will detail my progress on importing Tomb Raider: Definitive Edition assets from PS4, to the PC engine.
Conversion State [100%]:
cine_v1_lara - [100%]:
- Textures: Done.
- Mesh Materials: Done.
- Skeleton: Done.
- Finalised Rig: Done.
CDRM tool crash during asset conversion must be investigated.
cine_v2_lara - [100%]:
- Textures: Done.
- Mesh Materials: Done.
- Skeleton: Done.
- Finalised Rig: Done.
cine_v4_lara - [100%]:
- Textures: Done.
- Mesh Materials: Done.
- Skeleton: Done.
- Finalised Rig: Done.
cine_v5_lara - [100%]:
- Textures: Done.
- Mesh Materials: Done.
- Skeleton: Done.
- Finalised Rig: Done.
v1_lara - [100%]:
- Textures: Done.
- Mesh Materials: Done.
- Skeleton: Done.
- Finalised Rig: Done.
v2_lara - [100%]:
- Textures: Done.
- Mesh Materials: Done.
- Skeleton: Done.
- Finalised Rig: Done.
v4_lara - [100%]:
- Textures: Done.
- Mesh Materials...