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How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie
So here is a tutorial by me (nzie aka @pearlxcore) to upload your custom PS4 Playground into ESP8266 (I use treyjazz's file as sample).

WARNING : THIS TUTORIAL IS FULL OF IMAGES FOR YOUR UNDERSTANDING :ROFLMAO::ROFLMAO:

What you need :
Instruction :
  • Install Arduino IDE
How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie 1.png

  • Once installation is done, go to File -> Preferences
How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie 2.png

How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie 3.png

  • Go to tools -> Board -> Boards Manager
How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie 4.png

  • Scroll down until you see ESP8266 and click install
How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie 5.png

  • Make sure you selected 'NodeMCU 1.0 (ESP-12E module)

  • Navigate to C:/Users/you-username/Documents/Arduino, make a new folder named 'tools'
How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie 7.png

  • Inside 'tools' folder, extract 'ESP8266FS-0.2.0.zip' content so the directory will be like this -> C:\Users\your-usename\Documents\Arduino\tools\ESP8266FS\tool\esp8266fs.jar
  • Now you have installed ESP8266 library and sketch uploader
  • Restart Arduino IDE
  • Extract treyjazz's PS4Exploit files somewhere in your pc
  • Go to Files -> Open -> navigate to the extracted files folder and select PS4Exploit.ino
How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie 8.png

  • Make sure you select the right board, flash and port in 'Tools' tab
How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie 9.png

  • Now click on 'ESP8266 Sketch Data Upload'
How to Upload a Custom PS4 Playground Into ESP8266 Guide by Nzie 10.png

  • It will compile the code and files. Wait until the progress reach 100%
  • Go to 'Sketch' and click on 'Upload'. Wait until the progress reach 100%
  • Once done you can take out ESP8266 and reinsert back to USB port.
  • Now you can test the...
Making a PS4 Theme PKG for 4.05 / 4.55 Tutorial by Mangekyou222
Previously we saw some PS4 Custom BGM and Theme PKG Files followed by the PS4 Custom Theme Preview Image Creation Method for PS4 Theme Editor, and today following my fully functional MGS V Theme (and a Blonde Theme by diegoshark :D) here's the guide I made:

How to Make a PS4 Theme PKG for 4.05 / 4.55 Tutorial:

Needed Tools
Ok so first things first we will start with photos:

Download the images you need for the "background" folder (recommended to be jpeg because you need PNG 24bits and i found that you can't convert PNG 32bits to PNG 24bits for some reason it stays on 32bits so converting jpeg to png using Photoshop will do the trick, more on that below)
  • homescreen (resolution 1920x1080)
  • functionscreen (resolution 1920x1080)
  • functionareabar (resolution 1920x164)
After downloading the required images open each one of them with photoshop and from the menu bar select Image > mode > RGB | 8 bits/channel as shown in the picture below:

Making a PS4 Theme PKG for 4.05 4.55 Tutorial by Mangekyou222 2.jpg

After that save as PNG and copy the file to the background folder

Next folder is content_icon (those...
Manjaro Linux PS4 V1: Gnome on PS4 Pro OFW 4.55 Guide by Tikilou
A few days back we saw some nice PS4 Linux progress by eeply, and today tikilou made available guide for Gnome on PS4 Pro Firmware 4.55 (Manjaro Linux) with a demonstration video below! :lovexf2:

Here it is from French site Logic-Sunrise.com, roughly translated for those interested: PS4 Manjaro Linux PS4 V1 Available

Hello everyone, as you had to follow recently, Eeply has made a contribution to the Linux kernel with the Display Port Bridge driver => HDMI Panasonic MN864729, this advanced allows us finally to enjoy the video output of PS4 Slim and Pro on Linux.

In these conditions, I got to work, and despite some setbacks, I was able to draw small things, that's why I bring you a distribution ready to use, based on ArchLinux, but with the accessibility of an Ubuntu.

Here is a short video of the boot of Manjaro Linux Gnome, on a PS4 Pro with Firmware 4.55:

Gnome On PS4 Pro firmware 4.55 (Manjaro Linux)
Why Manjaro? Because it is both simple to handle, accessible, but also very flexible, and size advantage, rolling release, which means that it is updated in real time as the release of all its system components (no update to all X times like Ubuntu or Fedora), but also because, based on ArchLinux, it brings its share of tools including the community filing of scripts AUR.

The Aur system, Community, is very interesting, it could be the entry point for anyone to contribute easily for Linux on PS4 software side, via this repository, whoever can propose a script, who will pack automatically any file / software from pre-compiled sources or binaries. It is thus possible to offer applications, games, configuration files, or even ... A customized Linux kernel, custom drivers, etc. And the repository is already teeming with emulators, so it is very easy to compile automatically, the latest revisions from github many emulators (including RPCS3.).

The AMD x86_64 processor is also a very big advantage of compatibility with the PC universe, with Linux running on PS4.

You can contribute to the community repository here: https://aur.archlinux.org

Here's what...
Running Fake / Custom Package (PKG) Files from USB / HDD Guide
Following his last guide, today PlayStation 4 developer @MODDEDWARFARE let us know on Twitter that he's posted a new video tutorial on his YouTube Channel covering How to Run Fake / Custom Package (PKG) Files from USB / HDD on jailbroken PS4 4.05 and 4.55 consoles. :coolxf2:

Here's a summary from the video's description, to quote: How to run custom/fake package files such as PS4 backup games, homebrew apps and PS2 games on a 4.55 PS4.

This video also covers how to run the package files from a USB device instead of the internal hard drive.

Download Links:
ESP Host: Serve PS4 Payloads Using the ESP8266 Guide by Codsworth
Today @Codsworth let us know about an ESP Host project he's been working on, and shared a guide on a simple way to serve PS4 payloads using the ESP8266 Wifi Module board with at least 4 MB flash. :winkxf2:

Download: esphost.bin / esphostmulti.bin / esphostmulti405.bin / GIT

Here's all the details from the README.md: ESP Host

Today I show you a simple way to serve payload using the ESP8266.

Benefits of using the ESP8266:
  • Extremely low cost hardware, available worldwide
  • Ability to run 24/7 via USB, self-hosted payload, no external apps or programs required
  • Completely block all updates
  • No need for custom DNS server or settings, features automatic redirect
  • Easy to program and update via USB
  • Very low power consumption
Requirements:
Payloads included in esphost.bin
  • VORTEX HEN 1.4
Payloads included in esphostmulti.bin
  • HEN
  • HEN+VR
  • FTP
  • DUMPER
  • BACKUP
https://github.com/pearlxcore/ps4-playground-455

Instructions:

Flash esphost.bin using the following command:
Code:
sudo esptool.py --port /dev/ttyUSB0 write_flash 0x00000 0x400000 ./esphost.bin
  • After flashing completes, connect to "PS4-WIFI" using "easy setting" then go to [Settings] > [User Guide]
NOTE: Windows users must use the appropriate com port when flashing with esptool.py

NOTE2: Users can optionally flash using the GUI version of ESPTool...
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