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PS5 Game Pre-orders Open with Scarlet Nexus & PlayStation 5 Trailer
While Sony's recent PlayStation 5 event was postponed, their next-generation console is still scheduled for a Holiday 2020 launch and alongside the PS5 Hardware comes games... with the first available to Pre-order being anime-style action RPG Scarlet Nexus by Bandai Namco at $59.99 tentatively set for release on December 31st. 🤩

This comes following Sony's confirmation of a compelling PS5 video game line-up and the DualSense PS5 Controller unveiling, however, they also noted the PlayStation 5 Price won't be the lowest for sceners considering pre-ordering a launch day console.

Check out the Scarlet Nexus PS5 announcement trailer video below, and we'll add more PS5 News updates to the PS5 Forums as it develops.

Scarlet Nexus PS5 Announcement Trailer

From the video's description: In a far distant future, humanity’s last hope falls into the hands of an elite group of psionic soldiers, who battle an invincible threat known as, Others.

Unravel the mysteries of a Brain Punk future caught between technology and psychic abilities in, SCARLET NEXUS.

Scarlet Nexus - Announcement PS5 Trailer
Scarlet Nexus - Animation PS5 Trailer
Sega's Game Gear Micro Arrives October 6th in Japan, Demo Video
In line with the Genesis Mini and TurboGrafx-16 Mini, to celebrate their 60th anniversary Sega recently announced plans to launch a Game Gear Micro handheld console scheduled for release on October 6th in Japan. 🕹 🇯🇵

According to their official site, it will come in black, blue, red and yellow variations each with 4 games for around $45 USD with a four-color set including a Big Window Micro accessory to enlarge the screen for around $273 USD.

With multi-platform emulation units available such as Game Box Hero and the ever-increasing popularity of smartphone gaming via emulators including RetroArch it will be surprising if the Sega Game Gear Micro handheld console ever makes it stateside. :unsure:

Check out the Game Gear Micro demonstration video below alongside the games included with each version from the Gematsu.com listing:

Black:
  • Out Run
  • Puyo Puyo Tsu
  • Royal Stone
  • Sonic the Hedgehog
Blue:
  • Baku Baku Animal: Sekai Shiikugakari Senshuken
  • Gunstar Heroes
  • Sonic & Tails
  • Sylvan Tale
Yellow:
  • Nazo Puyo: Arle no Roux
  • Shining Force
  • Shining Force II
  • Shining Force: Final Conflict
Red:
  • Columns
  • The G.G. Shinobi
  • Megami Tensei Gaiden: Last Bible
  • Megami Tensei Gaiden: Last Bible Special
Game Gear Micro Promotion Video
PS5 Development Kit (DevKit) Cooling System Revealed in New Patent
According to reports, as manufacturing nears completion and with Sony postponing the unveiling the likelihood of PS5's design leaking early increases... since the initial patent, leaked images and PS5 DevKits surfacing the latest patent reveals the PS5 Development Kit (DevKit)'s cooling system. ❄️

With the temperature rising outside lately, it's definitely an opportune time to examine the PS5 DevKit cooling system... hopefully Sony put as much thought into the retail PlayStation 5's cooling system design and efficiency as well. 🥶

Update: Another Testing Kit for PlayStation 5 patent document also surfaced via FCC ID CCAB20LP129BT4 revealing the PS5 CP (Communication Processor) Box with the SONY DFI-T1000AA PDF now available. (y)

Drop by the PS5 News Forums and share your thoughts on this latest PlayStation 5 News as we await further word from Sony on a new date for their official next-gen console's unveiling.
PS4_Tools Homebrew WIP Showcase FPKG by xXxTheDarkprogramerxXx
Following his PS4 HEN 2.1.4 Port, PlayStation 4 homebrew developer @TheDarkprograme made available via Twitter a work-in-progress (WIP) PS4 Tools Homebrew Showcase FPKG for PS4 jailbroken console owners or those who plan to locate one soon to check out. 😃

Download: PS4_Tools_WIP.pkg / PS4_Tools GIT / Trello / PSTools Patreon Page / PS4 Tools Homebrew V1.33 with 9.00 Support

From the HB_WIP Page, to quote: PS4 Tools Homebrew WIP Showcase

After the poll on twitter where everyone wanted to see what I was making here it is

It features:
  • Save data mounting and copying to usb. (A huge shout out to ChendoChap for this)
  • Reading system info (IDPS, PSID, Username, UserID)
  • Reading of PKG files directory from the console (This is all done using PS4_Tools).
Not included in this release:
  • Mounting of PFS files.
  • The File explorer is not included
  • Trophy Unlocker
How To use :
  • Run my Hen 2.1.4 with save mount patches it can be found here (if you intend to mount saves you need this)
  • Run the homebrew
  • When copying save data to usb make sure you have a directory called SaveData on the root of your usb
Have fun.
XDPx
:arrow: Also making rounds in the PlayStation 4 scene on Twitter today is...
BitHunter Tool to Extract / Pull PS4 Game Trophy Data by AlexKalopsia
Proceeding the MyTrophies PS4 Trophy Calculator for use on jailbroken PlayStation 4 consoles running PS4HEN comes BitHunter, which is a Python-based tool to extract / pull information from PS4 game trophies, apply custom frames to the trophy images and export PS4 trophy lists by AlexKalopsia of Kalopsia Games. 🏆

Download: BitHunter (Latest Version) / GIT

This comes following the Reverse Engineering PS4 Trophies documentation and PS4 Tools updates by thedarkprogr, and here's further details from the BitHunter README.md: How to use

When you run BitHunter, you have two options, adding frames to local images (typing 0), or pulling the images from the web.

If you want to apply a custom frame to the images, create one called frame.png and place it inside the root folder.

Pulling from the web

BitHunter will ask you to type a GameID. This can be found in the game page as part of the game's URL

https://psnprofiles.com/trophies/GameID-game-name

After pressing Enter, BitHunter will start pulling the game data:
  • If you have set your configuration file with exportTrophyInfo set to true, a file named gameID-gameName.csv will be saved in the root folder.
  • If you have set yout configuration file with storeOriginals set to true, the original non-framed images will be stored in /originals.
  • If you have set your configuration file with processOriginals set to true, the trophy images will be processed with the applied frame image and saved in /processed.
...
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