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PS4 Scene Group UNLiMiTED Releases Some 1.76 Game Dumps!
It's been just over a week since the last KOTF release, but fear not as today a new PlayStation 4 scene release group known as UNLiMiTED in other scenes has stepped up to the plate kicking things up a notch releasing both DRIVECLUB and NBA 2K14 for PS4 1.76 console owners to enjoy for free! :fire:

Don't forget to share your test results and included in the PS4 NFO files HERE and HERE is their own revision of the how to play the PlayStation 4 game dumps they release, as follows to quote:

NBA.2K14.PS4-UNLiMiTED / NBA 2K14 PS4 UNLiMiTED
Code:
Release Info:

This dump was made using a FW 1.76 PS4 and the tools available at the time

While the scene and people are warming up with announcements of new exploits, coming homebrews and cool other things for the 4.XX firmwares, we wanted to show you that we were ready for the fun yet to come !

Notes: For now, in order to play our rips you will need :

— a PS4 with FW 1.76
— an original bluray game (running on your 1.76 FW PS4]
— not mandatory but recommended : an http proxy
— zecoxao's 1.1 codebase to host your own PS4—Playground [included]
— a computer to send the kernel hooks to your PS4 [socat / netcat]

How—to:

— Install Charles Proxy on your computer

— Configure your PS4 to use that proxy

— Black List connections you find suspicious to playstation.net ie:

http://deuk01.ps4.update.playstation.net:80
http://fuk01.ps4.update.playstation.net:80
https://ps4.updptl.np.community.playstation.net:443
https://ps4updptl.uk.np.community.playstation.net:443
https://ps4—static—cif.sec.np.dl.playstation.net:443
http://crepo.ww.dl.playstation.net:80
and so on

— Map the following url to your local PS4—Playground [Map Local] protocol : http
url : manuals.playstation.net
port : 80
path : /document/en/ps4/*
localpath : computer/path/to/ps4—1.1.0/PS4—playground

— Format your USB drive to exFAT

— Extract the game files to /UNLiMiTED [root of the drive and no subfolder]

— Copy the eboot.bin and the prx/sprx from Crack folder ie: game eboot will be here /UNLiMiTED/eboot.bin

— Plug your USB drive to...
PKGi: Download & Unpack PS Vita PKG Files Directly by MMOZeiko
Last month we saw PKG2Zip by PlayStation Vita homebrew developer MMOZeiko and today following the latest NoPsmDrm v1.1 update he returns with PKGi, which allows users to install, download and unpack PKG files directly on PS Vita together with a NoNpDrm fake license proceeded by PKGJ by blastrock which supports multiple downloads, TSV file format and refreshes list from 3 URLs for games, updates and DLCs. :ninja:

Download: pkgi-v0.05.vpk / GIT / pkgi-v0.05ModFR.vpk via opoisso893 (aka backport893) / Vita PKG Tool (59.37 MB) / pkgj.vpk / GIT

From the README.md, to quote: pkgi

pkgi allows to install original pkg files on your Vita.

This homebrew allows to download & unpack pkg file directly on Vita together with your NoNpDrm fake license.

Features
  • easy way to see list of available downloads, including searching, filter & sorting.
  • standalone, no PC required, everything happens directly on Vita.
  • automatic download and unpack, just choose an item, and it will be installed, including bubble in live area.
  • resumes interrupted download, you can stop download at any time, switch applications, and come back to download from place it stopped.
Current limitations:
  • no support for DLC or PSM.
  • no queuing up multiple downloads.
  • no background downloads - if application is closed or Vita is put in sleep then download will...
PS4 4.01 / 4.05 Code Execution Support PoC by AN0NY420
Since the recent Adieu PS4 4.05 Kernel Exploit, NamedObj Strategy Overview and following the past JailBreakMe / WebKit Playgrounds today PlayStation 4 developer AN0NY420 (aka @ANONYM0US) updated the WebKit adding both 4.01 and 4.05 PS4 Firmware support! :biggrinxf2:

Download: PS4-4.0x--4.05-Code-Execution-PoC-master.zip / GIT / Live Demo

To quote from the README.md: PS4 4.0x Code Execution

This repo is specterdev's edit of the 4.0x webkit exploit released by qwertyoruiopz. The edit re-organizes, comments, and adds portability across 3.50 - 4.07 (3.50, 3.55, 3.70, 4.00, 4.01, 4.05 and of course 4.06/4.07).

The commenting and reorganization was mostly for my own learning experience, however hopefully others can find these comments helpful and build on them or even fix them if I've made mistakes. The exploit is much more stable than FireKaku and sets up the foundation for running basic ROP chains and returns to normal execution. Credit for the exploit goes completely to qwertyoruiopz.

Organization

Files in order by name alphabetically;
  • expl.js - Contains the heart of the exploit and establishes a read/write primitive.
  • gadgets.js - Contains gadget maps and function stub maps for a variety of firmwares. Which map is used is determined in the post-exploitation phase.
  • index.html - The main page for the exploit. Launches the exploit and contains post-exploitation stuff, as well as output and code execution.
  • rop.js - Contains the ROP framework modified from Qwerty's original exploit as well as the array in which module base addresses are held and gadget addresses are calculated.
  • syscalls.js - Contains a system call map for...
PS4 Homebrew File Browser WIP Update 1.76 Demo by ZeraTron
Following the original PS4 File Browser, 3.55 Port, Gadget List, PS4FileNinja v2.0 and his recent PS4 Homebrew Sample WIP today PlayStation 4 developer @ZeraTron shared a new PS4 File Browser demonstration video for 1.76 console owners. :geekxf2:

To quote from his Twitter tweets below: ye boi

As always, 1.76. I need a god damn ps4 between 3.5x and 4.05 to work on higher fw stuffs.

Thanks to @SSShowmik for the news tip in the PSXHAX Shoutbox earlier today! <3
MSX Game Nemesis 2 Emulation on PS4 Preview by BigBoss
Emulation on PlayStation 4 has existed in several different formats to date, from PS4 Pong Controlled by Nintendo DS to the GameBoy Emulator Cinoop Ported to PS4 via WebKit Exploit, some PS4 BD-J (Blu-ray Java) Games with an FAQ, to a preview and release of the first emulated Blu-Play title.

We've also seen some PS4 Webkit Emulators, a PS4 JavaScript Emulator demonstration, a GameCube / Wii Dolphin Emulator on PS4 Linux and most recently details on the PS2 Emulation / Directory Structure on PS4.

This weekend PlayStation 4 homebrew developer BigBoss shared a brief teaser preview on Twitter stating "Do you wanna have fun with your PlayStation 4?" as the caption with a picture below of the 1987 Konami MSX game titled Nemesis 2 running on what appears to be a PS4 port of one of the many MSX Emulators. <3

As we await further details on this emulation project and hopefully a public PS4 scene release, those like myself looking to get your retrogaming on can do so right from your PC or smartphone with the latest MAME or...
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