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PlayStation 4 Debugger Oni Framework by Kiwidog Now Available
Following PS4 Debugger 4.05, today Kiwidog made available an open source Oni Framework PlayStation 4 debugger for developers working on PS4 homebrew development. :geekxf2:

For those curious he notes on Twitter, to quote: "Oni framework isn't specific to anything, It's just basic c code that can be ported to anything (I use it on my headless Pi's)."

Download: oni-framework-master.zip / GIT

Here's more from @KIWIDOGGIE in the README.md, to quote: Oni-Framework

Oni framework is a platform for embedded device software development. It is used in order to remotely debug/add functionality to an embedded device. As of right now, the main concepts are a fully modular plugin system, with local and remote rpc. This was designed to run at ring-0 privilege level, but with some tweaks can also be used in ring-3 levels. Be warned, this is NOT for production use, only for developers who want an easy building platform for research.
  • Currently this project is in development, and may not be fully tested
  • Will need decent knowledge of C/C#
  • Magic
New Features!

Currently supported features

  • Fully robust local and remote RPC system
  • All used functions are stubbed out in order to ease porting to different platforms
  • File transfer utility
  • Color logging system (works over UART with PUTTY)
Features that are planned:
  • Debugging framework
  • Remote package management and install
  • Communication between devices
  • Hot-swappable loading and unloading of plugin modules
  • Self-escalating from ring-3 to ring-0 (BYO-EntryPoint)
Building and Installation

Oni-Framework just requires that you check out this directory and implement the oni/utils/kdlsym/default.h file with all of the implementations that are required. After this, it should compile just fine with gcc or clang and produce an executable file. You will need to BYO-execution method, but for most embedded devices this can be accomplished via a ssh shell, or a shell over telnet, or any shell for...
CHIP 8 Emulator PoC for PS4 HEN 4.05 PKG Arrives via Darbness!
Following the PS4 fMSX Emulator port, PS4 SNES Emulator port and the 4.05 PS4 Linux release today PlayStation 4 developer @Darbness shared on Twitter a CHIP 8 emulator for PS4 4.05 proof-of-concept (PoC). :geekxf2:

He states it currently has no input and no sound... yet! :sneakyxf2:

Download: IV0002-CHIP80000_00-DARBNESS00000000-A0100-V0100.pkg (5.9 MB)

For those keeping track of PlayStation 4 v4.05 scene releases, old scene group LiGHTFORCE returns along with BlaZe to heat up the PS4HEN 4.05 PKG scene even more with their latest releases. :fire:

Finally, @Wultra let us know in the PSXHAX Shoutbox that Sony recently dropped some new PS4 5.0x WebKits for developers interested in examining them to find out what exploits have been patched lately. :D

PS4 Debugger 4.05 by RF0oDxM0Dz for Use With PS4API.bin
Hello Guys,

You need to use PS4API.bin payload for PS4 4.05 Firmware by @BISOON to use this Debugger!

Download: PS4Debugger.rar (257.72 KB)

Credits:
Picture:
ArabicGuy 1.0 Updated PS4 4.05 Mod Menu by RF0oDxM0Dz
Hello guys, since my previous release and the GTA V Mod Menu GUI I've updated my PS4 4.05 ArabicGuy 1.0 Mod Menu for Grand Theft Auto V with a demonstration video from my YouTube Channel below. :cool:

Download: ArabicGuy.bin (1.01 MB) / ArabicGuy-GTAVNOF-405.bin (1.01 MB) mod via wa7ly / GTA ArabicGuy Menu.zip (201 KB - includes ArabicGuy100.bin, ArabicGuy127.bin and ArabicGuy132.bin)

Open Menu:

L1 + R1

Video:

Credits:
  • RF0oDxM0Dz
  • Yahya
  • D70M
  • 2much4u
PS4 GTA V Menu Base: Mod Menu GUI by 2much4u is Released
Proceeding his GTA V Native Caller and PS4 System Notification Types, today PlayStation 4 developer @2much4u shared on Twitter a PS4 GTA V Menu Base mod menu GUI built on top of his native caller. :thumbsupxf2:

Download: PS4-GTA-V-Menu-Base-master.zip / GIT / LamanceMenu_04_GTA.zip (108.05 KB)

To quote from the README.md: PS4 GTA V Menu Base

A mod menu GUI for PS4 GTA V built on top of my native caller.

Pictures

PS4 GTA V Menu Base Mod Menu GUI by 2much4u is Released 2.jpg PS4 GTA V Menu Base Mod Menu GUI by 2much4u is Released 3.jpg PS4 GTA V Menu Base Mod Menu GUI by 2much4u is Released 4.jpg
Key Features
  • Unlimited submenus
  • Unlimited options
  • Option & submenu remembrance
  • Auto adjusting and scrolling background
  • Full customization
  • Simple keyboard input and handling
  • Support for numerous dynamic option types
  • Button instructions display
  • Example options and vehicle spawner
Notes

While the example submenus showcase much of the menu base's functionality, more is possible. Check out menu.cpp for all supported option types.

Menu::vehicleSpawn and Menu::vehicleToSpawn are only for the example vehicleSpawner submenu and are unnecessary to the overall menu base.

The UI is fairly simple and open to more advanced customization such as the addition of sprites.

GTA V Lamance Menu Overview PS4 4.05
Code:
bzero(&enc_eap_shared_key, 0x70uLL); v2 = icc_nvs_read(0, 4u, 512, v1, &enc_eap_shared_key); if ( (unsigned int)sceSblGetEAPInternalPartitionKey((char *)&enc_eap_shared_key, &eap_shared_key) )
...
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