Earlier this month PlayStation 4 Scene developer @Al Azif (Twitter) began rewriting the PS4 Application Dumper from scratch in C++ aiming for a 'proper' release through extensive testing but noting that no code here is finished or guaranteed to work.
Here's more details from the README.md: Dumper Testing
Rewriting PS4 application dumper from scratch in C++. This repo will be deleted when a permanent repo is setup. Don't bother cloning unless you're going to be making immediate changes.
No code here is finished or guaranteed to work. Goal is for readability first to allow easier collaboration until everything is working 100%, don't want to optimize it too early:
Get it all working. For the first draft we will assume the asset is completely installed and is currently running on the system.
Refactor to make more sense.
More robust. Find/fix edge cases and have good, descriptive, error messages for issues...
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Pre-order the Digital Deluxe and Digital Ultimate Editions now to get Early Access allowing you to play 3 days earlier on Sept 21!
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To quote from MP1st.com on the PlayStation Home Trademark Updates:
"The trademark update talks about hosting and staging online tournaments, social networking services, and much more. It's essentially what PS Home was developed for."
Check them all out below, with additional details as follows from the video descriptions:
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EA Play Live starts with a short pre-show that serves as a recap of sorts, before the main show brings the real excitement, focusing on games that are coming out soon rather than in the all-to-distant future. The show is fast-paced and features what’s next for games like Battlefield 2042 and Apex Legends.
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