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FullDebugSettings405.bin 4.05 2much4u Full Debug Settings Payload
Following the PS4 Kernel Dumper 4.05 release and word that KanadeEngel is working on exploiting a recently discovered PS4 4.73 vulnerability, today after his 4.05 ASLR Patch Correction PlayStation 4 developer @2much4u shared on Twitter a payload for full Debug Settings on 4.05 thanks to @sealab and VVildCard777's research.:ninja:

Download: fullDebugSettings405.bin (7 KB)

:alert: This release comes with a warning from the developer NOT to go into IDU Mode or the PlayStation 4 console can brick (PS4 black screen and no longer works or remains stuck on bootup), so be cautious or skip using this payload if you're inexperienced with such things. :alert:

:arrow: Update: Here is a payload to exit PS4 IDU Mode if anyone needs it:
Exits IDU Mode
Should "turn off" when it's done, just hold the power button after the screen turns off. When you turn it back on you should be out of IDU mode
...
PS4 4.05 Kernel Dumper with Full Debug Settings by VVildCard777
Happy New Year everyone! :kitty: Since the PS4 Kernel Exploit 4.05 and recent PS4 4.05 Kernel Dump today PlayStation 4 developer VVildCard777 released a PS4 4.05 Kernel Dumper which includes full debug settings / TID patches + UART that can be used in other payloads. :hearteyes:

Download: 405-KernelDumper-master.zip / 405-KernelDumper-master.bin (5 KB - Compiled by @ohcHIT) / GIT / 4.55 Kernel Dumper

From the README.md, to quote: 4.05 kernel dumper POC with debug settings/TID patch/Jailbreak/Uart enabler etc

Compile with your PC's IP listening on port 9023

On PC you can do to listen:
Code:
socat - tcp-listen:9023 > kernelDump.bin
and to send:
Code:
socat -u FILE:payload.bin TCP:"PS4 IP":9020
you can then trim out the socket prints or you can adapt it with 2 sockets, one for dumping, another for logging.

PS4 4.05 ACTIVATE DEBUG_SETTINGS TUTORIAL
Cheers to @boob4me, @DoxyMarket and @raedoob for the news tips in the PSXHAX Shoutbox this New Year's Eve! :fire:
PS4 Playground 4.05 Port WIP and Demo Video from Markus95
Following his Create PS4 / PC Local Server to Launch WebKit Exploits guide and recent PS4 4.05 Kernel Exploit, PlayStation 4 scene developer @Markus95 made available a work-in-progress 3.55 Port of PS4 Playground 4.05 alongside a demonstration video below. :thumbsupxf2:

Download: Playground_4.05.rar (210.2 KB)

To quote from his announcement on Logic-Sunrise.com, roughly translated: [PS4] Playground 4.05

Here is a small Playground for PS4 in 4.05, the base created by SpecterDev and Red-eyeX32 for PS4 in 3.55 for the POC 3.55 (Webkit), which I allowed myself to modify in order to integrate the 2 available kernel exploits.

Indeed, with the publication of FULL FTP, there are now 2 kernel exploits.

The 1st of SpecterDev including some restrictions preventing FULL FTP and that of IDC without restrictions.

So I gathered the 2 exploits on one page (Playground), as can be seen on Wii U with the various exploits, but also put a link directly to google.com.

You will also find shortcuts to various news sites like Logic-Sunrise.com, Modconsoles.fr or PSXHax.com, to know where to follow the news of the PS4 scene (it is possible to add very easily ^ ^).

You can use this "Playground" only if you have a local server, just unzip the archive in your C:\xampp\htdocs\document\ca\ps4 folder.

Anyone wishing to make changes to this Playground is free to do so, I do not think to keep it up to date, modified at the base for my local server, I share it to you after adding the exploit Kernel of IDC.

Video:

Playground PS4 4.05
I would like to thank @SpecterDev for his many works, as well as @RedEyeX32 and...
OrbisTitleMetadataDatabase Source Code and PS4 4.05 Patch Offsets
Last month we saw the release of a Windows PC application called OrbisTitleMetadataDatabase by PlayStation 4 developer @RedEyeX32, and today he announced on Twitter he's added the PS4 Orbis Title Metadata Database source code to Github for developers. :santa:

Like Santa flying off into the night bidding everyone farewell, Red-EyeX32 also let sceners know, to quote: "This is probably going to be my last release ever." :nolove:

Download: Github Source Code

Also today PlayStation 4 developer @zecoxao shared some PS4 4.05 filesystem usermodules patch offsets (below) on Twitter, while IDC offered some corrections as well.

To quote from the README.md file: OrbisTitleMetadataDatabase

Copyright (c) 2017 Red-EyeX32

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications*, and to alter it and redistribute it freely, subject to the following restrictions:
  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledge in the product documentation is required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
Contact must be made to discuss permission and terms.

4.05 offsets to decrypt SOME usermodules, patch the following entries:
Code:
to decrypt SOME usermodules, patch the following entries: *(uint8_t *)(kernel_base + 0x360600) = 0x31; *(uint8_t *)(kernel_base + 0x360601) = 0xC0; *(uint8_t *)(kernel_base + 0x360602) = 0xC3...
PS4 4.05 Payload WIP for Game Modding, UART Enabler and RandTool
Continuing in the holiday rush since the 4.05 PS4 Kernel Exploit release, we've now seen a 4.05 Kernel Dump and Rizzo Signatures for 4.05 surface alongside some code (below) that scene developers can use for a payload to kick off PS4 4.05 game modding from Skillsofcape (aka @01cedric) following his work on the WEBRTM Game Mod Project. :veryhappy:

Next up, since the PS4 Fat, Slim and Pro Serial / Flash Pinouts were documented PlayStation 4 scene developer VVildCard777 turned up the heat after his PS4 Debug Settings Demo by sharing some UART Enabler 4.05 payload code (below) for developers interested in making use of the PS4 UART for further research. :ninja:

The PS4 PUP Unpacker also continues getting updated from Zer0xFF, while PlayStation 4 developer @zecoxao announced on Twitter that Zer0Tolerance discovered the method Sony uses for generating "metadata" in lv1 fselfs. :-D

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