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PS4 SFO Program to Automate / Build PARAM.SFO Files by Hippie68
Proceeding his initial PS4 SFO Reader / Editor release, PS4 FTPDump Script and BIN2JS PS4 Payload Converter recently PlayStation 4 Scene developer Hippie68 updated his PS4 SFO program (written in C) which reads a file to print or modify its SFO parameters that can be used for automation or to build PS4 PARAM.SFO files from scratch. 😃

Download: sfo.exe (64-bit) / sfo_32.exe (32-bit) / GIT

This comes following several previous updates to PARAM.SFO Editor / PARAM SFO Tools, the PKGEditor for PS4 that allows modifying the values when opening PS4 Packages (PKGs) in the SFO tab alongside orbis-pub-sfo.exe which includes a friendly UI for those interested.

From the README.md: sfo.c

sfo.c can be compiled into a command line program, which is faster than the old "sfo" Bash script (roughly by factor 30). It is still compatible with the "pkgrename" and "fw" scripts, making their output faster. It can be used to query or modify param.sfo data or to build new param.sfo files from scratch.

Usage:
Code:
sfo [OPTIONS] FILE
Reads a file to print or modify its SFO parameters. Supported file types:
  • PS4 param.sfo (print and modify)
  • PS4 disc param.sfo (print only)
  • PS4 PKG (print only)
The modification options (-a/--add, -d/--delete, -e/--edit, -s/--set) can be used multiple times. Modifications are done in memory...
PKG Merge Github Fork by Aldoblack to Join PS4 Package File Parts
This is a forked PKG Merge update by me (@ColdFire0 aka aldoblack) that merges your downloaded retail PS4 .PKG updates. It was throwing one error 'assumed root PKG file doesn't match PKG magic' so I fixed it and added some other functionalities:
  • Added support for MacOS.
  • No need to be in the same directory with the executable.
  • When clicking on executable file, a pop-up will be shown to select the folder.
  • You can also drag and drop like it used to be.
It's still in beta, so those in the PlayStation 4 Scene feel free to report any issues you may run across. I tested it on Immortals: Fenyx Rising, Watch Dogs: Legion and Doom Eternal and I was able to merge and install the updates.

Download: PKG Merge Update v3.0b (MacOS / Windows) / GIT / pkg_merge-win.zip (2.67 MB - includes pkg_merge.exe, msvcp140d.dll, ucrtbased.dll and vcruntime140d.dll)
  • pkg_merge-macos.zip
  • pkg_merge-win.zip
Here's more from the README.md: PKG Merge

A tool to merge parts of a PS4 PKG into one entire PKG file. Useful for installing a full game on your system. Written in C++.

Update v3.0b
  • Added support for MacOS.
  • No need to be in the same directory with the executable.
  • When clicking on executable file, a pop-up will be shown to select the folder.
  • You can also drag and drop like it used to be.
Usage

User-friendly

  1. Download the latest release for MacOS or Windows from the Release Page
  2. Extract pkg-merge.exe (Windows) / pkg-merge (MacOS).
  3. Create a folder with all your PKG pieces inside.
  4. Double click and select the folder.
    • OR
  5. Drag the folder of PKG files on top of the...
New PS4 PKG Games for Jailbroken PlayStation 4 Consoles in January 2022
Ever since PS4 9.00 Payloads surfaced alongside a full 9.00 PS4 Jailbreak Exploit release the PS4Scene has been on fire, with Part I, Part II and Part III covering PS4 PKG Games through January 3rd, 2022 and today's update kicking off the new month of dumps from DUPLEX, HiGHROAD, MOEMOE and UNLiMiTED including PS2toPS4 PKGs for use with GoldHEN v2.0b2 on a PS4 Jailbroken Console through PS4 Firmware 9.00! 🔥

:note: As always, we'll continue adding new PS4 NFOs to this article throughout the month... and if you're new to the scene check out the Downloading PS4 PKG Games Guide for some tips:
  • Twelve.Minutes.PS4-DUPLEX
  • Twelve.Minutes.Update.v1.01.PS4-DUPLEX
  • GOD.EATER.RESURRECTION.PS4-UNLiMiTED
  • GOD.EATER.RESURRECTION.Update.v1.01.PS4-UNLiMiTED
  • UMBRELLA.CORPS.PS4-UNLiMiTED
  • UMBRELLA.CORPS.Update.v1.06.PS4-UNLiMiTED
  • ADR1FT.PS4-UNLiMiTED
  • Arc.the.Lad.Twilight.of.the.Spirits.PS4-UNLiMiTED...
OpenTyrian PS4 PKG Homebrew Game Port by Cpasjuste Arrives
Proceeding the initial news of an OpenTyrian Beta PS4 Homebrew Game Port in development, today @Cpasjuste made available via @oneman123 (aka ZiL0G80 on Twitter) an OpenTyrian PS4 PKG Homebrew Game Port for those with a Jailbroken PS4 console to enjoy! 😃

Download: opentyrian-ps4_v1.01.zip (18.6 MB - includes IV0001-OPEN00001_00-OPEN000010000000.pkg) / GIT

Spoiler: Depreciated

In the Tweets below he states it needs some adjustments but works, noting "as this game use opengl es (sdl2) you probably need libSceShaccVSH.sprx libScePigletv2VSH.sprx on your PS4 installed"

:arrow: Update: Cpasjuste confirmed his SDL port doesn't need any external SPRX plugins. :tup:

:idea: As covered in the PS4 Guide to Install OrbisDev & How to Use It with OrbisLink and outlined in the Super Mario 64 (SM64) Native Port update, both the required OpenGL module libScePigletv2VSH.sprx (726.77 KB) and the shader compiler module libSceShaccVSH.sprx (9.91 MB) can also be found in the common folder of mario64_ps4_kudos_to_osirisx.rar (see SPOILER) or obtained by loading...
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