Proceeding the
FF7R PS4 Themes,
FFVII Combat Tips,
Final Fantasy 7 Remake Save Editor and his previous
KH3 PS4 Tool this weekend PlayStation 4 developer
@iddaemon made available a
Final Fantasy 7 Remake PS4 Tool that supports static and skeletal models, maps, textures noting that textures will be auto-assigned if you extract them before loading the map.
Download:
ff7r.rar (22.57 KB -
ff7r.exe) /
Mirror
There's an ongoing topic from
RevolverOcelo, and to quote from
id-daemon's post on the release: You can use the tool to convert individual assets, or all assets in a folder.
1. To convert one asset, drop asset file onto the tool, or run the tool from command line with asset filename as parameter.
If asset file contains a texture, in will be exported to "textures" subfolder in Directx10 DDS format. After that you can convert them to the format you like.
If asset file contains static or skeletal mesh, in will be exported to ASCII. Raw data will also be saved in "staticmesh.raw" & "skeletalmesh.raw" folders for later use in map extraction.
If asset file contains a material, it will export material info in a text file, and create "material.db" file with information for later use in map extraction. If "material.db" file already exists next to the tool, it will be updated with newly found materials.
If asset file contains a blueprint, it will create "blueprint.db" file with information for later use in map extraction. If "blueprint.db" file already exists next to the tool, it will be updated with newly found blueprints.
2. To convert all assets in a folder, place the tool in that folder and run it. Tool will search that folder and all subfolders for .uasset files and try converting them all. When...