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Friday The 13th: The Game PS4 5.05 RTM Trainer by GrimDoe
Happy Late Memorial Day !
The maniac behind the mask is back, to seek his revengeance onto all those that gets in his way, on his massacre killing spree. 😱

On my previous release back in October of last year, Jason was only pack with 3 Special Abilities:

1. Knife Keeper = His Number of Knifes Nver Decrease
2. Unlimited Knifing Time = Back to Back Knife Throws
3. Booby Traps Locked = Back to Back Booby Traps
Now he have return back even stronger !

BIG THANKS to Old Gamer
We now have 6 More Special Abilities:

4. Always Display Time = This Keeps the Time from Disappearing
5. Time Freezer = This Locks & UnLocks The Timer Countdown
6. Instant Rage = Jason Rage Never Decrease
7. Instant All Skills = Instant All Skills
8. Instent Skill CoolDown
9. Infinty Skill time
Friday The 13th - Ultimate Horror Edition [PS4] 5.05
Friday The 13th - Ultimate Horror Edition (RTM TOOL) PS4 5.05
Out of 9 Special Abilities, you can now have your way across Crystal Lake 💀
Plus Bonus ! 😎

Here is a Step By Step Guide By Old Gamer on
How to Find Static Addresses Using [PS4 Reaper] on Resident Evil 5
SpecterDev Shares Low-Level Details on Porting MUSL to PS4
Since the OpenOrbis PlayStation 4 Toolchain release and related guides on his YouTube Channel, PS4 scene developer @SpecterDev of SpecterDev.ca (Patreon) shared via Twitter a Blog Post detailing some of the challenges he encountered porting the MUSL C standard library for Linux operating systems to PS4... including a FreeBSD syscall patch that clears R8-R10 on sysret. :geek:

Download: musl-master.zip / GIT / OpenOrbis-musl-master.zip / GIT Fork by sleirsgoevy

Check out the full Adventures of porting MUSL to PS4 article on DayZeroSec.com, with an excerpt below to quote: Conclusion

There are a lot of low-level factors to consider when porting something like a libc, and it's easy to get frustrated and fall victim to subtle discrepancies. To test the MUSL port, I wrote a suite of unit tests some readers may find interesting, and compiled it with the OpenOrbis PS4 Toolchain against the newly-built MUSL libc static library. Below you can find a link to the MUSL PS4 port [1], the mentioned set of tests [2], the test results directly from the PS4 [3], and other references.

[1] https://github.com/OpenOrbis/musl

[2] https://github.com/OpenOrbis/OpenOrbis-PS4-Toolchain/tree/master/samples

[3] https://pastebin.com/Wzvbdk8s

[4] https://nvd.nist.gov/vuln/detail/CVE-2019-5595

[5] https://www.freebsd.org/doc/en_US.ISO8859-1/books/developers-handbook/x86-return-values.html

:arrow: Recently PS4 scene developer...
Super Console Wars 1.0 PS4 Homebrew Game PKG by Lapy & Acekone1!
A few weeks back we saw PS4-Xplorer File Manager Theme and Avatar Maker followed by a PS4-Xplorer 1.19 update, and today PlayStation 4 homebrew developer @Lapy (LapyGames PayPal) returns via Twitter with designer Acekone1 to release Super Console Wars 1.0 for Jailbroken PS4 Consoles alongside other platforms including Windows, Android, Nintendo Switch (port by D3fau4), PS Vita (port by Alexander_017) and XBox One (port by RetroGamer_74) all available on SuperConsoleWars.com. 😍

Download: Super Console Wars 1.0 PS4.pkg (175.4 MB) / Super Console Wars 1.05 PSVita.vpk (49.7 MB)

As always, those without one may want to Locate a Jailbreakable PS4 Console or simply wait for a Future PlayStation 4 Jailbreak Exploit to enjoy this great looking PS4 homebrew game PKG that features a trophies system, English and Spanish text, Easter eggs and more! 🔥

Check out some related Tweets and a video of Super Console Wars in action below via Acekone1's YouTube Channel:

...
Orbis Libs Gen: Stub Generator for PS4 Symbols by OrbisDev via FJTrujy
Following his progress updates PlayStation 4 homebrew developer fjtrujy (Github) with help from psxdev, frangar and masterzorag made available on the OrbisDev repository Orbis Libs Gen which is a super fast Stub Generator for PS4 Symbols written in Swift as was the previously released MacOS PS4 Remote Sender GUI. :geek:

Download: orbis-libs-gen-master.zip / GIT

With a public release of the OpenOrbis PS4 DevKit (proceeding the PS4 Userland DevKit announcement) by the OpenOrbis Team scheduled for May 11th, things should start heating up on the PlayStation 4 homebrew front as many await a Future PS4 Jailbreak Exploit since theflow0 noted "don't update past FW 6.20 if you want a kxploit." :fire:

Since OpenOrbis Team's Mira Project initial announcement and the Project Mira v1.0 MiraFW developers release...
Final Fantasy 7 Remake Tool for Models, Maps & Textures by ID-Daemon
Proceeding the FF7R PS4 Themes, FFVII Combat Tips, Final Fantasy 7 Remake Save Editor and his previous KH3 PS4 Tool this weekend PlayStation 4 developer @iddaemon made available a Final Fantasy 7 Remake PS4 Tool that supports static and skeletal models, maps, textures noting that textures will be auto-assigned if you extract them before loading the map. :geek:

Download: ff7r.rar (22.57 KB - ff7r.exe) / Mirror

There's an ongoing topic from RevolverOcelo, and to quote from id-daemon's post on the release: You can use the tool to convert individual assets, or all assets in a folder.

1. To convert one asset, drop asset file onto the tool, or run the tool from command line with asset filename as parameter.

If asset file contains a texture, in will be exported to "textures" subfolder in Directx10 DDS format. After that you can convert them to the format you like.

If asset file contains static or skeletal mesh, in will be exported to ASCII. Raw data will also be saved in "staticmesh.raw" & "skeletalmesh.raw" folders for later use in map extraction.

If asset file contains a material, it will export material info in a text file, and create "material.db" file with information for later use in map extraction. If "material.db" file already exists next to the tool, it will be updated with newly found materials.

If asset file contains a blueprint, it will create "blueprint.db" file with information for later use in map extraction. If "blueprint.db" file already exists next to the tool, it will be updated with newly found blueprints.

2. To convert all assets in a folder, place the tool in that folder and run it. Tool will search that folder and all subfolders for .uasset files and try converting them all. When...
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