Following the
LibOrbisNfs PS4 Port earlier this year, PlayStation 4 scene developer
BigBoss announced today that an
OrbisGl2 LibOrbis Graphic Backend Library based on
Raylib is now available thanks to
raysan5 for PS4 homebrew enthusiasts which is a simple and easy-to-use library to enjoy videogame programming!
Download:
orbisGl2-master.zip /
GIT
The LibOrbis hombrew port for PlayStation 4 features basic samples for textures, shapes, text and models alongside a
Spine port based on work from
WEREMSOFT.
Here's more from the
README.md, to quote:
orbisGl2
orbisGl2 liborbis new graphic backend based on raylib
orbisGl2 is based on raylib is a simple and easy-to-use library to enjoy videogames programming.
raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.
NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way.
Ready to learn?
Change log
- 31/03/2020 Initial release and my 45th birthday
Credits
- raysan5 for his amazing work with raylib and raylib has an incredible community developing in the open way!!!!
- Hitodama for his incredible work with ps4*** the one and only
- flatz to bring...