PSXHAX.COM website and domain for sale. Contact Us with your offer!
Mira VR PS4 Patch: Enable PSVR Without Spoofing DevKit Version by Al Azif
As we await a PS4Vibe PKG release for more stimulation than a second stimulus round, following his PS4HEN & JKPatch 5.03 Ports and PS4 Development Kit Teardown PlayStation 4 scene dev @Al Azif returns via Twitter bringing a Mira VR PS4 Patch to Enable PSVR without spoofing the DevKit version. (y)

This comes following the PS VR Payload with Source Code, PlayStation VR Enabler Patch, explanation of using a Spoofer for PS VR and recent Mira Project PS4 Homebrew Tools release... according to the Github revision it works by simply skipping the CheckSystemUpdate check located in SceMorpheusUpdServer. :sneaky:

Download: Mira VR.zip (587.64 KB) / Mira REN.zip (147.77 KB)

Included are the following Mira VR patch file payloads:
  • MiraLoader_Orbis_MIRA_PLATFORM_ORBIS_BSD_474.bin
  • MiraLoader_Orbis_MIRA_PLATFORM_ORBIS_BSD_501.bin
  • MiraLoader_Orbis_MIRA_PLATFORM_ORBIS_BSD_503.bin
  • MiraLoader_Orbis_MIRA_PLATFORM_ORBIS_BSD_505.bin
  • Mira_Orbis_MIRA_PLATFORM_ORBIS_BSD_474.elf
  • Mira_Orbis_MIRA_PLATFORM_ORBIS_BSD_501.elf
  • Mira_Orbis_MIRA_PLATFORM_ORBIS_BSD_503.elf
  • Mira_Orbis_MIRA_PLATFORM_ORBIS_BSD_505.elf
:idea: @Leeful shared further details on what the Mira VR Patch does HERE for those seeking additional clarification on @Al...
Docker PS4 ELF / OELF / SELF / Test PKG by OrbisDev via FJTrujy
Proceeding the PS4 PKG Sender Docker Compose Web Server UI, Dockerizing Al-Azif's PS4 Exploit Host for LAN and the Orbis Libs Gen PS4 Symbols Stub Generator PlayStation 4 homebrew developer fjtrujy made available via Twitter a Docker PS4 ELF / OELF / SELF / Test PKG on the OrbisDev Github repository for use with Jailbroken PS4 Consoles. 😀

Since the release of LibOrbis and OrbisLink, this OrbisDev environment sample test package arrives following the PS4 Homebrew Libraries and Assembly Samples utilized by PS4 scene developers for creating PlayStation 4 homebrew apps and games.

Download: PS4 Test PKG (6.63 MB - includes homebrew.elf, homebrew.self, homebrew.oelf and IV0003-BIGB00004_00-ORBISLINK0000000.pkg) / GIT / PS4 SELF File Format Documentation

And from his Tweet below:

Yesterday we finally did our first Docker flavor for the PS4 Development. Is totally complete you can compile and generate ELF, OELF, SELF and PKG in the cloud. Here you have an example project:

https://github.com/orbisdev/orbisdev-sample/actions/runs/139002310

PS4 NVS Args Extractor IDA Plugin for Scene Devs by TheoryWrong
Following his OrbisSWU: The PS4 Update Tool research, PlayStation 4 developer @theorywrong shared via Twitter the latest post on his blog at TheoryWrong.me including a PS4 NVS Args Extractor IDA Plugin script for use with IDA Interactive Disassembler to extract the arguments of the icc_nvs_read and icc_nvs_write non-volatile storage functions that manage the SFlash at the Switch Bank level. 🔥

For those interested in more IDA PS4 plug-ins, previously we've seen an IDC script to Populate the Kernel's Symbols, a PS4 NID to Function Name Resolver, an IDA Pro Plugin for PS4 User Mode ELFs, a PS4 BELF Loader, some PS4 Loader and IDA Script Ports, PS4 Kernel Loaders, a PS4 Userland Modules Loader, a PS4 Name 2 NID Plugin, a PS4 Kernel Fixup Script, a PS4 IOCTL Nabber...
Open GCI: Accessible PS4 Gaming Interface with RPi Zero W by Milador
Recently blind gamer Steve Saylor shared his emotional reaction to Naughty Dog's extensive TLOU2 Accessibility Features in The Last of Us Part II arriving on PS4 this June 19th, and for those with limited or no hand movement Engineer Milador made available an open-source accessible game controller interface for PlayStation 4 using Raspberry Pi Zero W hardware complete with software setup instructions and keyboard button mapping. :lovewins:

Download: Open-GCI-master.zip / GIT

The RPi Zero W comes with added wireless LAN and Bluetooth connectivity starting at only $10 for the board itself, and features the following specifications:
  • 802.11 b/g/n wireless LAN
  • Bluetooth 4.1
  • Bluetooth Low Energy (BLE)
  • 1GHz, single-core CPU
  • 512MB RAM
  • Mini HDMI and USB On-The-Go ports
  • Micro USB power
  • HAT-compatible 40-pin header
  • Composite video and reset headers
  • CSI camera connector
From the README.md: Open-GCI

An open-source accessible gaming interface that enables those with limited or no hand movement to play their favorite console based game using more accessible input methods.

Adaptive switches and USB keyboards are currently the two input methods that can be used to play console based games.

Downloads

These are all the files and documentation associated with the Open-GCI project.

...
Resource Version Format Link
Open-GCI All 1.0 ZIP Open-GCI-master.zip
Dreams PS4 API Proxy & Network Reverse-Engineering by Jaames
Last month Sony quietly shutdown a game's servers with no warning 😑, and as many are spending hundreds of hours creating MadeInDreams content for use with Dreams on PS4 it only makes sense to be able to backup / export and download level data but unfortunately this isn't the case... enter Jaames (aka Rakujira on Twitter) of JamesDaniel.dev who's working on a Dreams PS4 API Proxy & Network Reverse-Engineering project with his ultimate goal being to resolve this issue!

It's still a work-in-progress (WIP), but those interested in lending a hand can do so via Github where you'll find detailed API proxy & network reverse-engineering documentation for Media Molecule's Dreams PlayStation 4 video game. :geek:

Download: dreams-api-master.zip / GIT

From the README.md to quote: Dreams API

API proxy & reverse-engineering notes for Media Molecule's Dreams; a rad user-generated-content game on the PS4.

Currently consists of a NodeJS indreams.me API proxy that handles auth headers for you, plus some documentation

Motivation

The Dreams community is incredible, although the lack of export/backup options concerns me a little bit considering the sheer number of hours that people have put into making content. It would be a damn shame if Sony decided to pull the plug on all of these wonderful creations one day - so my ultimate goal is finding a way to download level data before then!

It's also... just kinda fun to figure out how things work :p

If you have any questions or concerns please feel free to shoot me a DM on...
Back
Top