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P.T. Playable Teaser Silent Hills Demo Camera PS4 Hacks by ManFightDragon
Proceeding the Unreal PT: Windows PC VR Remake and his Ratchet & Clank PS4 Debug Menu findings, video game hacker and modder extraordinaire @manfightdragon (aka Lance McDonald on YouTube) recently shared some eerie discoveries from his P.T. Playable Teaser Silent Hills demo camera PS4 hacks on Twitter with a Patreon support page also available. :love:

Previously we've seen a PS4 Testkit Running PT, Playable Teaser PS4 Model Data / Textures, P.T. PlayStation 4 Resources and a P.T. PS4 Retail Demo of P.T. released by Konami in August 2014, consequently removed from PlayStation Store in late April 2015 due to issues between Hideo Kojima and Konami. :eek:

Although the P.T. demo can no longer be downloaded from PSN nor your PS4 Library, those who already installed it on their PlayStation 4 console and haven't removed it can still play the demo.

Below are several Tweets featuring some creepy P.T. R3 button zoomed-in hacked camera clips utilizing his customized camera axis injections revealing that Lisa is always right behind you... until he prepares a full video on his YouTube Channel:
...
PS4Delta: Experimental Host for PS4 Games on Windows by Force67
Recently developer @Force67 of Alpin.dev shared a work-in-progress experimental host advanced compatibility layer for running PS4 games on Windows (64 bit) he calls PS4Delta on Github with PlayStation 4 scene devs. :geek:

Download: ps4delta-master.zip / GIT

Below are further PS4 Delta details from the README.md: PS4Delta Δ

PS4Delta is an advanced compatibility layer for the PlayStation 4, written in c++ For more discussion or chatting about PS4Delta visit my [B]Discord server[/B].

Note: This is very early and barely functional at its current stage.

Building

Instructions for building PS4Delta can be found in the "docs" directory

And from Building.md: Building PS4Delta

To build PS4Delta, you need the following dependencies:
Then you can execute pmake.cmd in order to generate the project solution. The PS4Delta solution will be placed in the build folder.

Kingdom Hearts 3 Save Editor Adds KH2 PS4 Save Support by Xeeynamo
This weekend developer @Xeeynamo of Xee.dev updated KH3SaveEditor on Github for Kingdom Hearts 3 to version 1.7.0 via Twitter adding support for KH2 PS4 game saves with a guide and additional revisions outlined below. :)

Download: KingdomSaveEditor-13.1b.exe / GIT

Spoiler: Changelogs

And from the README.md: KH3SaveEditor

How to use it for PS4 games


You need first to get a decrypted save. There are two ways to achieve it:
  1. PlayStation 4 Save Mounter: If you have a PS4 with a HEN or...
DeepRacer RC: Control Race Cars with PS4 Controller by ARCC-RACE
Last month we saw a demonstration of Controlling a Drone via DS4 Controller, and recently ARCC-RACE of ARCC.ai (Autonomous Race Car Community) shared DeepRacer RC on Github used to control a Deep Racer car with a PS4 controller for machine learning enthusiasts to enjoy. 🏎 🎮

Download: deepracer-rc-master.zip / GIT

From the README.md, to quote: deepracer-rc

Repository for remote controlling your Deep Racer with a PS4 controller. Created by ARCC.

Dependencies
  1. This repo has been developed on and tested on Ubuntu 18.04 with python 3.7
  2. Ensure you have python downloaded and the AWS DeepRacer running on your network
Setup
  1. Start by installing and setting up conda
  2. Create a conda env with the command conda env create -f environmrent.yaml. That should load all of the proper dependencies for running league core.
  3. Activate conda env with with conda activate league_env
Getting Started

In order to run to use the joystick, plug the USB into the computer and run python joystick_mode.py

Controls

PS4 Button Map:
  • L2 = reverse
  • R2 = accelerate
  • L = steering
  • Triangle = stop program
Below are some introductory videos on AWS DeepRacer for those interested:

AWS re:Invent 2018 – Announcing AWS DeepRacer (Demo)
Introduction to AWS DeepRacer - AWS Online Tech Talks
AWS DeepRacer Launch - Highlights from AWS re:Invent 2018
Development Environment Ready-To-Use for PS4 Devkit by BenMitnicK
Following his BMK AT9 & AT3 Converter for PS4 and VitaShellMod VPK Update, developer @BenMitnicK recently made available a Debian Buster X64 Development Environment Ready-To-Use for PS4 / PS3 / PSP / PS Vita / Switch / XBox 360 Devkit on Twitter for scene devs to make use of split in 5 parts totaling around 5 GB below. :geek:

Download: Debian-Buster-Dev_X64.7z.001 (1 GB - Part 1) / Debian-Buster-Dev_X64.7z.002 (1 GB - Part 2) / Debian-Buster-Dev_X64.7z.003 (1 GB - Part 3) / Debian-Buster-Dev_X64.7z.004 (1 GB - Part 4) / Debian-Buster-Dev_X64.7z.005 (831.57 MB - Part 5) / GIT

And from the README.md: Debian-Buster-X64-Dev-Env

Development Environment (Ready-To-Use)

English

I have prepare for you an development Virtual Machine. for you to develop on your favorite consoles. It's a ready-to-use VM.

It is based on the Linux Debian Buster X64 operating system.

The installed *** are as follows:
  • PS4SDK (CTurt)
  • PS4SDK (BigBoss 5.05) + liborbis
  • PS3SDK
  • PSPSDK (ALL)
  • PSPSDK (M33)
  • PSVITA
  • SWITCH (DevKitPro)
  • Xenon (Xbox360)
You can install the *** for 3DS, DS, Wii, WiiU if you want by going under this link at the bottom of the page.

The VM was created under VirtualBox 6 with a graphical environment, Kate was installed to edit your files and additional components were installed for an operational environment.

Nevertheless once VirtualBox installed under linux you must type this command under your linux host
Code:
sudo usermod -aG vboxusers $USER
if you wish to use your usb key under the VM and go in the options of the VM under USB and choose USB 3.0.

For file sharing just go in the settings of the VM then left "Shared Folders" then the small + right and for the...
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