import pygame
from adafruit_servokit import ServoKit
#initializes servos
kit = ServoKit(channels = 16)
steering = kit.servo[0]
motor = kit.servo[15]
steering.angle = 90
motor.angle = 90
#initializes pygame
pygame.init()
#creates a controller object
controller = pygame.joystick.Joystick(0)
#initializes the controller
controller.init()
def scale_servo(x):
# used to scale -1,1 to 0,180
y = round((30-70)*x+1/1+1+70,2)
return y
try:
while True:
events = pygame.event.get()
for event in events:
angle = scale_servo(controller.get_axis(0))
steering.angle = angle
print("Angle: {}".format(angle))
if event.type == pygame.JOYBUTTONDOWN:
if controller.get_button(0):
print("X Pressed")
elif controller.get_button(1):
print("Circle Pressed")
elif controller.get_button(2):
print("Triangle Pressed")
elif controller.get_button(3):
print("Square Pressed")
elif controller.get_button(4):
print("L1 Pressed")
elif controller.get_button(5):
print("R1 Pressed")...