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PS4 PT Decrypted, PlayStation 4 Testkit Running PT Game Backup!
Following EPEEN's scene release, Installing PKG's and the PS4 Backup DevKit PoC, today PlayStation 4 developer @zecoxao announced on Twitter that the interactive teaser for the game Silent Hills called P.T. (Playable Teaser) has been decrypted and the game backup is playable on a PS4 Testkit console! :lovexf2:

Credit also goes to AnB69947709 for providing the dumps and files and to PixelButts for testing the game backup on his PlayStation 4 development unit, with a torrent below for PS4 developers interested in sorting out how to load it on a retail console. <3

Spoiler

Here's a little background about the game from Wikipedia, to quote:

"P.T. (short for "playable teaser"), is a first-person psychological survival horror video game developed by Kojima Productions, under the pseudonym "7780s Studio", and published by Konami. The game was directed and designed by Hideo Kojima, in collaboration with film director Guillermo Del Toro.

Released for the PlayStation 4 on 12 August 2014 as a free download on the PlayStation Network, P.T. served primarily as an interactive teaser for the game Silent Hills, a cancelled installment in the Silent Hill series. After the cancellation, Konami removed P.T. from the PlayStation Store and eliminated re-installing the game, a decision that later spawned criticism and fan efforts to allow...
KDW CFW2OFW v1.1: PS3 CFW to OFW Game Converter v1.1
Following my initial release and KDW LIC.DAT Offline Generator v1.0, today I have updated the PS3 CFW to OFW Game Converter to KDW CFW2OFW v1.1 with the changes below.

KDW CFW2OFW V.1.1 (SMALL UPDATES)

Changelogs:
  • Autogenerate OFFLINE LIC.DAT and LIC.EDAT (thanks @ErikPshat for source code)
  • Fix some bug / crash in convert progresss
  • Fix freezing issues and blackscreen game play
  • Add some aldotools tool (thanks very much aldo)
  • Added detailed tutorial and completed
  • Support all ps3 type, all ps3 firmware up to 4.81 [ with data transfer utility method ]
  • Support Injection game via Truancestor jikkyu [ 4.70 below ]
CHECK MY CONVERTED GAME AND HOW TO FIX HERE

Download Links:
Credits:

CREDIT : tomyrambozha, team-kdw, ErikPshat, Aldotools, Jikkyu, Hykem, echo stahlworks, $npR, and every people has contributed tools and script
PKGDecrypt by St4rk Arrives, Decrypts PS Vita Package (PKG) Files
Just recently we saw support for kernel dumping added to VitaDump, and today PlayStation Vita developer St4rk released PKGDecrypt which decrypts and extracts PS Vita Package (PKG) files! :lovexf2:

Download: PkgDecrypt-master.zip / GIT / vitakeys (fixed) / vitatool (fixed) / PKG EXTRACTOR AND PKG TO PKGS CONVERTERv2.zip / MakePKGS.bat / PKG Extractor.zip / PKGExtractorGUI.exe / PkgDecrypt-Frontend via @SilicaAndPina

To quote from the README.md:

PkgDecrypt

Decrypts and extracts PS Vita PKG files

Dependencies

OpenSSL

Thanks

Proxima - Helped me with doubts about PKG Crypto

Some related PlayStation Vita hacking scene articles for those interested:
Fail0verflow to Discuss PS4 Hardware & Reverse-Engineering at CCC
Last year we saw Linux Running on PS4 from fail0verflow, and this coming December Hector Martin will follow-up with a talk on PlayStation 4 hardware and reverse-engineering at this year's Chaos Communication Congress (CCC) hacking conference which runs from December 27-30th in Hamburg, Germany. :geekxf2:

To quote via the 33C3 Scheduling Page (Chaos Communication Congress Schedule 33) from their Events blog:

Last year, we demonstrated Linux running on the PS4 in a lightning talk - presented on the PS4 itself. But how did we do it?

In a departure from previous Console Hacking talks focusing on security, this year we're going to focus on the PS4 hardware, what makes it different from a PC, and how we reverse engineered it enough to get a full-blown Linux distro running on it, complete with 3D acceleration.

Marcan's talk will be held on Day 1 (2016-12-27) at 23:00 so around 5:00 PM (17:00) EST and live streaming will be available at https://streaming.media.ccc.de/ (CCC Events Twitter) and thanks to @raedoob for the news tip in the PSXHAX Shoutbox earlier today! :smilexf2:
Reading and Writing to PS4 Process Memory Using Proc_rwmem Guide
Hello PSXHAX Members, today PS4 Developer Zecoxao shared a new PlayStation 4 tutorial proceeding his PS4 Version Spoof covering reading and writing to the PS4 process memory using proc_rwmem for those on a 1.76 Firmware console.

Previously, Peek and Poke support was added to PS4Link by PS4 Developer psxdev (Big Boss). This nice addition helps out to Read and Write to the PlayStation 4 process memory using the function "proc_rwmem".

The original credits goes to Wskeu and Wildcard, these individuals did the reading part and writing part of this tutorial you are about to read.

To roughly quote Zecoxao's tutorial: How to read and write to process memory using proc_rwmem

Credits (these go first):

Original authors: wskeu (for the reading part), and wildcard (for the writing part)

Requirements:
Steps:

1. Compile the payload. Specifically to what you want to patch, the size, etc. So, this:

Code:
/* set...
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